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  1. #41
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Since it can't happen in CC, do buffs from identical LBs stack? I'd assume not since standard buffs?
    I believe least debuffs like Hysteria and Charmed can't stack, but as for buffs I imagine they wouldn't. But I never actually seen these buffs stack at all, or a scenario where they would.
    (1)

  2. #42
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Astralrisk View Post
    I believe least debuffs like Hysteria and Charmed can't stack, but as for buffs I imagine they wouldn't. But I never actually seen these buffs stack at all, or a scenario where they would.
    Correct, buffs of the same kind do not stack, but they can get overwritten.

    Having more ASTs in this scenario actually makes it worse because card effects overwrite each other instead of stacking. The amount of coordination required drops significantly because they all need to do the same thing (so it can be more of a follow-the-leader-and-turn-your-brain-off), but their maximum potential in the party is significantly reduced as a result due to the nature of how buffs and debuffs are applied. You can only have Balance or Arrow or Bole active, and never all at the same time. That means the more ASTs you have, the more card buffs that lose usefulness (so the maximum amount of extra DPS they can give to the party to any particular target drops a lot than if there was another job that did big burst damage). The same applies to their LB and Macrocosmos healing buff/aspected shield buff/aspected regen buff, it can't be stacked.

    As far as AST's case, they just become one-trick ponies and incredibly weak after the initial burst as their sustain dps is incredibly low compared to a party with 8 diverse set of jobs. If players plays around their burst window, then it becomes much easier to turn the tide (because ASTs have nothing left after their burst, unlike other sustain dps jobs). Having more class diversity allows more flexibility in handling different situations with various tactics to prevent such a big weakness. Having 8 of the same classes mean their strengths and weaknesses become super pronounced as they all have the same kit perks, but due to the nature of buffs/debuffs in FFXIV being able to overlap and overwrite (with some debuffs just being resisted while the current debuff is still active - ex: Trying to stun a stunned enemy doesn't renew the stun), they get bigger diminishing returns in their gameplay.
    (3)
    Last edited by AnotherPerson; 10-25-2023 at 04:47 AM.

  3. #43
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Is infinitely more scary than a Bahamut ICBM squad, not gonna lie.

    Macrocosmos memed me in Crystalline Conflict many a time without being the intended target - the range is silly for the damage output it can provide, it is actually bullsh** that it does 12000 base damage (6000-9000 at BH0 in FL) at a 15y radius around themselves.

    I would not be surprised if they reduce macrocosmos to 8000 base damage and maybe compensate them in a different way (faster CD on Draw perhaps).
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    (1)

  4. #44
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    I have no race in this horse, but this seems like the flavor of the week. Disparage a post instead of explaining why it's a problem from your point of view. Can we not debate and discuss anymore?
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  5. #45
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    I am not to familiar with AST in CC, but nerfing one of its main forms of burst might be an issue? I know its dual cast uses for Malefic/Gravity are still really good though so it might be fine? Again, not really sure if nerfing it 8k base damage would be that epic or not.
    (2)

  6. #46
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Elfidan View Post
    I have no race in this horse, but this seems like the flavor of the week. Disparage a post instead of explaining why it's a problem from your point of view. Can we not debate and discuss anymore?
    Frankly, I'm not obliged to state why, (although I frequently do) stated that I think something is a poor idea isn't "disparaging a post". I'm not required to state why, if someone asks me why that's another matter.




    Quote Originally Posted by Astralrisk View Post
    I am not to familiar with AST in CC, but nerfing one of its main forms of burst might be an issue? I know its dual cast uses for Malefic/Gravity are still really good though so it might be fine? Again, not really sure if nerfing it 8k base damage would be that epic or not.
    You are absolutely heading in the correct direction., only substitute "the" for "one of the".
    (1)

  7. #47
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Frankly, I'm not obliged to state why, (although I frequently do) stated that I think something is a poor idea isn't "disparaging a post". I'm not required to state why, if someone asks me why that's another matter.






    You are absolutely heading in the correct direction., only substitute "the" for "one of the".
    You're right you don't have to explain its just good practice to explain when you comment on something in a vague and reactionary fashion.
    So I'm confused are you not expression the opinion that it's of little worth?
    Now I'm sold, nerf AST because people like this exist and deserve to suffer.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  8. #48
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    AST without salted earth are manageable. The problem is when its paired with DRK it wipes complete alliances. Pre 6.1 this would never happen, you would never see a complete alliance get wiped within 3 second. It needs to go.
    (1)

  9. #49
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by maximesan514 View Post
    AST without salted earth are manageable. The problem is when its paired with DRK it wipes complete alliances. Pre 6.1 this would never happen, you would never see a complete alliance get wiped within 3 second. It needs to go.
    The way that I'm reading this, it looks like you're claiming that a single DRK/AST pair can wipe out a whole alliance. If so, that alliance deserved it. Clearly no one knew who to guard, mark, focus targets, CC or even get out of the way.

    If on the other hand you're talking about multiple DRK/AST ? Are we going to discuss premades against randoms? I don't even see alliances routinelywiping in 3 seconds, unless (and that's rare) it's a random one against a premade- in which case I see no issue whatsoever. When I've seen that happen, the premade has clearly been far better organized than the random alliance.
    (2)

  10. #50
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Elfidan View Post
    You're right you don't have to explain its just good practice to explain when you comment on something in a vague and reactionary fashion.
    So I'm confused are you not expression the opinion that it's of little worth?
    Now I'm sold, nerf AST because people like this exist and deserve to suffer.
    No, but I consider that someone who goes from " I have no stake in this" to " I don't like you, so I'll vote a certain way just to spite you" to have little worth.
    (2)

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