Ehhhh debateable. I definitely enjoyed my prog of DSR and TOP *DSR more*, but this savage tier was a whole herd of really great and pretty fucking shit. The tiers kind of just got a bit worst as we went on. P6S,P7S,P11S were all really boring fights and some of the worst designed I have seen in awhile, but at least P11S had cool visuals. P8S was a fun puzzle boss which made it the coolest thing on your first clear, but made it really boring on reclears. P12S was a disappointment by all counts, the second phase felt really underbaked compared to P8S and P4S. P4S especially was the best of the 3 finales by a wide margin. And we have to think about this P4S was the first savage tier made with this new meta in mind and it has only gotten worse overall. P9S was good and P10S was a surprisingly amazing second turn but that has nothing to do with the 2 minute meta. P10S's 2 minute bursts all did the same thing of 1 stack beam and 2 solo beams and just stood there and do your burst, that isn't interesting or game design changing, it's lame.
I would like more clarification as to the gap in difficulty and how they have suffered this expansion the most. Not saying you are wrong, I just don't want to assume and be rude by mistake.
I think that this is just comparing apples and oranges. Raiders would have gotten these things regardless of if they changed the meta or not so we can't just parade the 2 minute meta as this savior of raiding. We only didnt get a second ultimate in shadowbringers due to the pandemic throwing a whole shitstorm at the developers while they were also well underway of developing Endwalker.
Again, I would like to ask for clarification, also what do we mean by midcore content in the first place? Because I consider extremes to be midcore content, savage and ultimates are hardcore even if you only do them casually. People have this weird idea of what is casual,Midcore, and hardcore content in this game. Some people consider only the MSQ casual while others include exploratory zones into the casual group.