Quote Originally Posted by Valence View Post
People saying that the old raid buffs were any better may be suffering from a severe case of rose tinted glasses. It didn't change anything at all in how one played their job: you pressed raid buffs on time, and tried not to drift, because that's what was most optimal mathematically anyway.



If that's what Yoshi and SE actually understood, I think they understood completely wrong. People were unhappy about very specific jobs that were designed around extremely odd timings, notably a lot of tanks on 90s patterns, which didn't really lent themselves well to 60s based buffs (1min, 2min, 3min).

There is a literal highway between realigning 90s burst into 60s or 120s timings, and making everything, bursts and raid buffs, 120s.
But aligning everything for 2 mins is exactly what we got. Which is what the naysayers were warning about when people asked for this. You can't have your cake and eat it too here. If 2 minute bursts are going to stay. You're going to see more homogenization. Because now we have 60 second mini burst, 120 second big burst. So every job has to be designed around that philosophy, every fight has to be designed around that philosophy. Was HW/StB perfect.. absolutely not... but did it allow more interesting job design? Absolutely.

Now could you say every 120 seconds? Every job needs to have a big burst that aligns? Old raid buff system was bad, but new job design is bad too.