
Read the IGN interview with Yoshi from a week ago or so, he basically said that players around the world were tired of the way raidbuffs worked before shb, then changed it to the 2min meta because majority of people asked for it, which in turn allowed them to make ew ultimates and some savage fights so crazy mechanically.
Maybe you don't like it, but majority of people did want this.

Do you people also realise that because of the 2 min meta, they were able to create the raids and ultimates for ew, the ultimates being mechanically the most fun, interesting and hardest to date.
It's not the sole reason, but it's part of the reason those ultimates are so fantastic because they don't have to take into account the mess from before shb where for example a ninja would have to choose between using their cd or waiting to align it with the ones from others.
If they kept going with sb/hw system, none of these ultimates would be as complex and interesting in design at all and you people whould have whined about that instead.
Not only that but the 2min meta makes accessability to savage slightly better for midcore players (there's still too big a gap in difficulty though), who are the real ones who have suffered this expansion to begin with.
Raiders got all the usual savages, some of which were pretty tough aswell, the usual extremes and 2 ultimates this expansion, a lot of them having fantastic designs and some of them being the best too date in part thanks to 120s meta, so it DID work better than the old system.
It could be improved sure, but not before they add some serious midcore content first, hardcore raiders had their fill this expansion, there's 0 question about that.
And people complaining about homogenization, check job balance now vs hw ... yeah again it works better then what we had before.
You may not like it, but hard fact is jobs are prob the most balanced right now then ever (rdm needs a little love, but it's nowhere near an outlier like in previous expansion weakest jobs).
Last edited by Llynethil; 10-24-2023 at 04:25 AM.


How many of you were actually here for Heavensward as compared to Shadowbringers? Yes Job balance was a bit off in heavensward but it wasn't such a massive gap as it's coming across.. Yes there was a meta comp and yes certain jobs were MUCH less desired than others. Same for StB where MCH was laughed out of PFs.
But I'm not looking to design and balance an entire job system on the back of "oh but this makes interesting ultimates." Ultimates make up a very small part of the community and has no business being in the discussion for whether this meta remains or not.
I am not saying that HW is better nor am I saying the 2 minute meta is better. Honestly they are two extreme reactions to the same problem. Truthfully the answer is some where in the middle. I think that for the best results..
I think Shurrikan is right in saying what we got was not the only solution within these exact conditions, and a more creative and less extreme solution needs to be found. Homogenization should not be the answer. Ever. I do not like that all jobs feel fundamentally the same. Because they are all a very similar tempo.




I'm not totally sure to see how the 2min meta changed encounter design drastically tbh... At best, the thing I'm actually noticing is a malicious tendency to align nasty mechanics with 2min bursts (pinax, superchain, classical, caloric, etc etc...), which to me is just a manner of increasing difficulty artificially or at least used as a balancing tool for difficulty, moreso than what truly makes an encounter shine mechanically or in the fun department...
I also fail to see how it makes it more accessible since the requirements remain basically the exact same: press your buff buttons on cooldown, and burst on cooldown... Always has been.

Ehhhh debateable. I definitely enjoyed my prog of DSR and TOP *DSR more*, but this savage tier was a whole herd of really great and pretty fucking shit. The tiers kind of just got a bit worst as we went on. P6S,P7S,P11S were all really boring fights and some of the worst designed I have seen in awhile, but at least P11S had cool visuals. P8S was a fun puzzle boss which made it the coolest thing on your first clear, but made it really boring on reclears. P12S was a disappointment by all counts, the second phase felt really underbaked compared to P8S and P4S. P4S especially was the best of the 3 finales by a wide margin. And we have to think about this P4S was the first savage tier made with this new meta in mind and it has only gotten worse overall. P9S was good and P10S was a surprisingly amazing second turn but that has nothing to do with the 2 minute meta. P10S's 2 minute bursts all did the same thing of 1 stack beam and 2 solo beams and just stood there and do your burst, that isn't interesting or game design changing, it's lame.
I would like more clarification as to the gap in difficulty and how they have suffered this expansion the most. Not saying you are wrong, I just don't want to assume and be rude by mistake.
I think that this is just comparing apples and oranges. Raiders would have gotten these things regardless of if they changed the meta or not so we can't just parade the 2 minute meta as this savior of raiding. We only didnt get a second ultimate in shadowbringers due to the pandemic throwing a whole shitstorm at the developers while they were also well underway of developing Endwalker.
Again, I would like to ask for clarification, also what do we mean by midcore content in the first place? Because I consider extremes to be midcore content, savage and ultimates are hardcore even if you only do them casually. People have this weird idea of what is casual,Midcore, and hardcore content in this game. Some people consider only the MSQ casual while others include exploratory zones into the casual group.
Last edited by Rychu; 10-24-2023 at 07:07 AM.

Best example would be Bozja before everyone had the hp/dmg/healing buffs stacked up, but ofcourse it doesn't have to be a Bozja.
Extremes don't have nearly the longevity of Bozja or something similar to it, and DR and castrum had that perfect in between difficulty of not being casual, but not savage tier, you can't go brain off in them, but you don't need to be super dedicated to clear it neither.
The best thing they could have done for this in ew would have been criterion, they could have easily added a difficulty there that matches that, and match rewards to it, but instead we got .... well does anyone even play criterion?

Fair fair. I think that the game really suffers when we don't have a zone like bozja and eureka. Yeah sure some of the Eureka zones kind of sucked on launch but it was their first attempt and by the end it was really good. Bozja and Zadnor were better zones for doing content, but the war-like battlefield made for a visually boring area to explore which probably hindered a lot of people's enjoyment. Honest if Dawntrail has a zone like Bozja/Zadnor with a more interesting visual design scheme like Eureka had, I think we got ourselves a winner.



I don't see how the homogenisation to 2 minutes is relevant to the creation of fights at all? The only thing that they've done is now they ruin everyone's flow equally with major mechanics since everyone has to burst at the same time, that doesn't look like great design to me.
As for the content you say is highly praised, TOP is highly controversial, P6/7/11S are widely regarded as very weak fights. I'm not seeing how the hardcore benefitted? Even Yoshi P himself says the intermediate players are the ones benefitting, so why exactly should I be happy about it?
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