Results 1 to 10 of 249

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Katish View Post
    Off topic, what would you rate Dragoon as it is now? Just curious.
    I agree with Snow that no job really reaches a 10. I think back to past versions of the jobs as well, so some of the jobs during Heavensward might've hit a 10 for FFXIV, which is why I think none currently reach that level, but as for EW jobs:

    10 - N/A
    9 - N/A
    8 - Ninja, Black Mage
    7 - Dragoon
    6 - Monk, Samurai, Bard
    5 - Machinist, Red Mage, Gunbreaker
    4 - Dancer, Reaper, Dark Knight
    3 - Summoner, Warrior, Paladin, Astrologian
    2 - Scholar
    1 - White Mage, Sage

    There are a bunch of jobs I'm only somewhat familiar with, and I just sort of ran that up quickly, so I might move things if I think about it some more. Even now, I'm going back to it a bunch of times and moving things around a little. Not all jobs in the same ranking are equivalent to each other for the record, and some are where they are for different reasons. Black Mage, for example, actually has one of the simplest DPS rotations, but is made really challenging by the unique nature that the game is constantly kicking you out of your rotation. You have to know when you need to move ahead of time in order to play Black Mage effectively and plan your mobility resources around that accordingly. Astrologian is mostly a 1, but its buff window burst is very physically demanding to perform on your fingers. Paladin is a little more complex than Warrior, but I don't think that's enough to push it into a 4 at the moment. Dark Knight's complexity is over-hyped I feel. Its just got a bunch of weaving in its burst, and is otherwise very straightforward. Your action order doesn't really matter. I don't know, I'm iffy on some of those still.

    Dragoon I'd say has more to its skill ceiling because it has a lot of different cooldowns to keep track of that are really easy to desync until you get really good at the job.
    (7)
    Last edited by ty_taurus; 10-23-2023 at 12:37 PM.

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    350
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I agree with Snow that no job really reaches a 10. I think back to past versions of the jobs as well, so some of the jobs during Heavensward might've hit a 10 for FFXIV, which is why I think none currently reach that level, but as for EW jobs:

    10 - N/A
    9 - N/A
    8 - Ninja, Black Mage
    7 - Dragoon
    6 - Monk, Samurai, Bard
    5 - Machinist, Red Mage, Gunbreaker
    4 - Dancer, Reaper, Dark Knight
    3 - Summoner, Warrior, Paladin, Astrologian
    2 - Scholar
    1 - White Mage, Sage

    There are a bunch of jobs I'm only somewhat familiar with, and I just sort of ran that up quickly, so I might move things if I think about it some more. Even now, I'm going back to it a bunch of times and moving things around a little. Not all jobs in the same ranking are equivalent to each other for the record, and some are where they are for different reasons. Black Mage, for example, actually has one of the simplest DPS rotations, but is made really challenging by the unique nature that the game is constantly kicking you out of your rotation. You have to know when you need to move ahead of time in order to play Black Mage effectively and plan your mobility resources around that accordingly. Astrologian is mostly a 1, but its buff window burst is very physically demanding to perform on your fingers. Paladin is a little more complex than Warrior, but I don't think that's enough to push it into a 4 at the moment. Dark Knight's complexity is over-hyped I feel. Its just got a bunch of weaving in its burst, and is otherwise very straightforward. Your action order doesn't really matter. I don't know, I'm iffy on some of those still.

    Dragoon I'd say has more to its skill ceiling because it has a lot of different cooldowns to keep track of that are really easy to desync until you get really good at the job.
    Ah thank you for your opinion, as I mentioned thinking of trying DRG...but everything looks scary at first looking at it with the button presses XD. But I guess that's just what looking at things at first glance at max level makes you think...Well I'll try it today and see if I like it.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katish View Post
    Off topic, what would you rate Dragoon as it is now? Just curious.
    Just to supply another reference point, though all just off of EW iterations...

    10 - N/A

    9 - N/A

    8 - Monk highly optimized in what little content creates downtime or damage amp windows (even if from just having adds at above the lowest non-CD AoE-trumps-ST mob count) as to force a non-looping rotation or playing at a GCD tier that cannot fully loop its rotation, BLM among extreme movement requirements or odd GCD tiers

    7 - Ninja (though from tightness, not actual decision-making, of which there is virtually none), Bard if there's a reason to vary song order for once

    6 - Dragoon with exploitable delayed oGCD AoEs, BLM, Samurai with bits of downtime that may force a change in rotational loop, Dancer if there were reasons to swap around Closed Position (between burstier bursts on one and higher lulls between bursts on another)

    5 - Dragoon, Samurai, Bard, Reaper with greater than normal value for a Double Shroud, Paladin if there's something to leverage its range for, Red Mage if there are adds to exploit, Gunbreaker in content that can encourage desync (such as for holding DD for AoE), Astrologian if best Melee/Ranged card recipient varies with timing

    4 - Dancer, Bard, Red Mage, Gunbreaker

    3 - Astrologian, Paladin, Machinist, Dark Knight, Reaper

    2 - Warrior, Scholar, Summoner, White Mage if there's a Misery-cleave opportunity that's not aligned with the minute interval and there's actually enough healing required to get value out of Regen sometimes but not all the time

    1 - White Mage, Sage
    (1)
    Last edited by Shurrikhan; 10-23-2023 at 01:22 PM.