Quote Originally Posted by eeto View Post
Not sure whether you were replying to me, but this entire thread is talking about DRK + ASTx3. I don't think anyone is talking about getting one shot by DRK lb.

I had a few games where the AST-crew pressed Macrocosmos while the DRK jumps in. Even though I hit Shield immediately (literally saw DRK charging in), I still watch my HP slowly drained and died, 3 seconds after I casted the bubble. Server lag is messing with the priority of how damage is registered.

Corroborated the findings with other online friends residing in different parts of North America, and we come to the same conclusion that by the time you see the DRK launches above ground, the bubble is already too late.

Perhaps there might still be some leeway if the execution of the combo is communicated through in-game chat, but it is absolutely deadly if it is coordinated through voice-chat or other means.

Aside from that, you need to allocate all your attention to that one DRK and those 3 ASTs. If there's more then one DRK, then it becomes a nightmare. Even one mistake is costly.

Asking other players to "git gud" is an impossible ask. The few that knows how to pre-emptively mitigate the effects of this combo, cannot possibly overcome the large amount of casualty it causes to the rest of the alliance. It isn't just the kills, it's also the BH that quickly generates.

For all the aforementioned reasons, it shows that this combo in the current FL setup is broken.
I think I misunderstood your earlier post, my apologies.

I personally have never advocated for more casual players to git gud, and I loathe that gamer idiocy. There is counters to everything, but their ease of use, accessibility, and effort required isn't always obvious or accessible for the majority of FL players. I'm not even sure if a DRK is actually needed when stacking AST tbh, considering the ludicrous range of macrocosmos.