Knew I'd seen that stance before.
Funny that they talk about having a fast playstyle with it, yet the trailer makes it seem slow (I know they normally do this, but could have had a faster pace to point out the speed).


Knew I'd seen that stance before.
Funny that they talk about having a fast playstyle with it, yet the trailer makes it seem slow (I know they normally do this, but could have had a faster pace to point out the speed).



Name a job using a spear "Dragoon" and no one bats an eye.
Name a job using 2 sword "Viper" and suddenly it's a bad name.
The trailer is meant to take a first look at the animations, they wait a good 2 seconds before using an oGCD but in-game you'll be able to weave it much faster.
We won't see its final gameplay until 7.0, even job actions is subject to change.
Not what I was getting at but go off I guess if it makes you feel betterName a job using a spear "Dragoon" and no one bats an eye.
Name a job using 2 sword "Viper" and suddenly it's a bad name.
The trailer is meant to take a first look at the animations, they wait a good 2 seconds before using an oGCD but in-game you'll be able to weave it much faster.
We won't see its final gameplay until 7.0, even job actions is subject to change.
Also, I hope for your sake you're not thinking that it's named Dragoon because Dragons......


Short bit of lore, old school FF was super limited by how many characters could be in names/descriptors. Kanji got around a lot of that by doing (like you said) “dragon knight” which is waaay to long for the character limit. So, like many other weird quirks from those days, stuff gets retranslated and poof, “dragoon” it is.
You probably knew this, so this is more directed at anyone interested rather than you specifically!
Wait til we get an Organics AND Ogre Nix!
Off topic but Dragoon's different iterations are an interesting case study of how that FF world interprets the dragon knight concept. (*´▽`*)
The idea of Dragoons/Dragon Knights were first introduced in Final Fantasy II as an order of dragon-riding knights who wielded lances, giving them some semblance to IRL Dragoons, who were cavalier units that occasionally used polearms (they were more famous for using firearms and sabers). The English translation went with Dragoon because it's shorter.
They would then be introduced in III as a playable job, where their Jump ability and polearm proficiency would be codified, with the name Dragoon coming from their mastery of the skies like a dragon.
IV's Dragoons were also once dragon riders and Baron's main attack force but with the advent of airships, they were then delegated to the kingdom's defense force, ditching their dragons to instead hone their bodies to jump as high instead. Kain also is the one who codified Dragoon's signature purple/navy armor.
V's Dragoon would stay the course gaining Lance/DragonSword/Lancet, an ability that strikes enemies with the power of a dragon, draining them of HP and MP.
Tactic's Dragoon would focus more on jumping, being able to increase both the vertical and horizontal ranges of their Jumps with the only mentioning of dragons coming from their Dragonheart ability.
IX's Freya and Dragon Knights would introduce knowledge in dragon-slaying to Dragoon's identity.
XI would be the first time a Dragoon would fight with an actual dragon pet, albeit a baby dragon.
And then XIV's DRG, which are an order of dragon slaying knights, going under rigorous training and using powers they unknowingly gained from Ishgard's past betrayal. The most skilled Dragoon would then be chosen to wield the power of the Eye of Nidhogg and gain the legacy title of The Azure Dragoon.
°˖✧◝(⁰▿⁰)◜✧˖°
It's probably slow because no melds and low level, so it may not have all it's abilities.

Good catch, I'm curious what the second idle stance looks like now.






The stance makes it seem a bit gawky, even if they're doing it as a legacy reference thing. Is there any chance it's a placeholder, or are they just having to scrape a bit to create something different to how ninja holds their daggers?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



