Page 16 of 26 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 262

Thread: New Job: Viper

Hybrid View

  1. #1
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renathras View Post
    This.

    When people say "some people are going to complain about anything" or "some people refuse to be pleased", this is the sort of thing they're talking about.

    SCH looked boring in the Media Tour but Expedience turned out to be hugely successful and enjoyed by people, and SCH is still the meta pick and has been for all of EW. There's an old saying:

    "Don't judge a book by its cover."

    At least wait until you see what the mechanics are.

    .

    As for the Job itself:

    As a person who loves Rogue/Thief archetypes and dislikes Ninja, I'm happy we finally have a Rogue/Thief JOB (not relegated to a class you just upgrade out of). Though I kinda dislike the whole "will be highly technical" thing. I thought that's what NIN was? Having a second Scouting Job that is also highly technical makes little sense to me...but whatever.
    I think my excitement was tamed by the job release trailer simply because there wasn't a big hype moment for me and it just didn't feel as cinematic as the reaper trailer was. I think the attacks just looked a lot more subdued compared to the reaper trailer for EW and the trance mechanic for viper just wasn't as cinematic looking as enshroud was for reaper. I am hoping it turns into a thief archetype because I miss having that, but I also wasn't wowed by the trailer they gave us to introduce it.

    I am waiting till we actually see it in action in the media tour and when all the abilities get revealed (or leaked) and we get a better look at what it is going to actually be before I form any deep opinions on it other than the superficial its ability looks didn't wow me at all.
    (2)

  2. #2
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Renathras View Post
    Snip.
    This is pretty similar to something I speculated. Maybe dual-stance GCD's building resource, combined-stance spending the same amount for higher potency versions of GCD's, and Pepsi Blue mode being a BIG spend dual-stance mode for your burst window, meaning smart use of when to swap stances to build and spend is key to making sure you aren't overcapping resource while making sure you're at max when your burst comes up.

    Alternatively, dual-stance builds, combined spends, and your "stance swap" attack would refresh one stack of OGCDs every time it's used, but is on an increased recast like Six-sided Star, meaning you can't just spam it for infinite OGCD's.

    Speculating is fun, though I look forward to seeing the job in action, because learning it will hopefully also be fun.
    (2)

  3. #3
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    It may be interesting. When I picked up the rogue job initially, I was a bit disappointed that it branched out to ninja. Not that I don’t like ninja, it’s a fun job, but to me it was something else completely and not the progression I had hoped for. This may be more in line with what I expected back then. It’s too early to tell though. We’ll see. Visuals don’t seem over the top which is a good thing for me.

    I would have preferred if the job started at lv 60 or 70 instead of 80. 10 lvls go by too fast. We’re also going to get a lot of bad vipers initially as they familiarize themselves with the new kit. Most players don’t seem to ever practice their rotation on dummies. In the first weeks of 6.0 there were lots of sages and reapers that didn’t know what their buttons do. At lvl 80, it’s going to be worse lol. I think 60 offers a good balance: it’s not too “buttony” nor too slow.
    (1)
    Last edited by Toutatis; 10-22-2023 at 06:50 PM.

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Toutatis View Post
    I would have preferred if the job started at lv 60 or 70 instead of 80. We’re going to get a lot of bad vipers initially as they familiarize themselves with the new kit. Most players don’t seem to ever practice their rotation on dummies. In the first weeks of 6.0 there were lots of sages and reapers that didn’t know what their buttons do. At lvl 80, it’s going to be worse lol. I think 60 offers a good balance: it’s not too “buttony” nor too slow.
    80 is fine
    it could start at lvl 1 and people would still be bad at lvl 100 more leveling doesn't force people to read tool tips
    (10)

  5. #5
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    495
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100


    Knew I'd seen that stance before.

    Funny that they talk about having a fast playstyle with it, yet the trailer makes it seem slow (I know they normally do this, but could have had a faster pace to point out the speed).
    (6)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kyrj View Post
    Petition to rename Paladin to Turtle.
    Name a job using a spear "Dragoon" and no one bats an eye.
    Name a job using 2 sword "Viper" and suddenly it's a bad name.

    Quote Originally Posted by Kisshu View Post
    Funny that they talk about having a fast playstyle with it, yet the trailer makes it seem slow (I know they normally do this, but could have had a faster pace to point out the speed).
    The trailer is meant to take a first look at the animations, they wait a good 2 seconds before using an oGCD but in-game you'll be able to weave it much faster.
    We won't see its final gameplay until 7.0, even job actions is subject to change.
    (8)

  7. #7
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CKNovel View Post
    Name a job using a spear "Dragoon" and no one bats an eye.
    Name a job using 2 sword "Viper" and suddenly it's a bad name.



    The trailer is meant to take a first look at the animations, they wait a good 2 seconds before using an oGCD but in-game you'll be able to weave it much faster.
    We won't see its final gameplay until 7.0, even job actions is subject to change.
    Not what I was getting at but go off I guess if it makes you feel better

    Also, I hope for your sake you're not thinking that it's named Dragoon because Dragons......
    (4)

  8. #8
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kyrj View Post
    Also, I hope for your sake you're not thinking that it's named Dragoon because Dragons......
    I actually did think that it was a translation issue from the Japanese "Dragon Knight". Is that not true? I can't imagine they're named after real life Dragoons.
    (5)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Boblawblah View Post
    I actually did think that it was a translation issue from the Japanese "Dragon Knight". Is that not true? I can't imagine they're named after real life Dragoons.
    Short bit of lore, old school FF was super limited by how many characters could be in names/descriptors. Kanji got around a lot of that by doing (like you said) “dragon knight” which is waaay to long for the character limit. So, like many other weird quirks from those days, stuff gets retranslated and poof, “dragoon” it is.

    You probably knew this, so this is more directed at anyone interested rather than you specifically!

    Wait til we get an Organics AND Ogre Nix!
    (7)

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Boblawblah View Post
    I actually did think that it was a translation issue from the Japanese "Dragon Knight". Is that not true? I can't imagine they're named after real life Dragoons.
    Off topic but Dragoon's different iterations are an interesting case study of how that FF world interprets the dragon knight concept. (*´▽`*)
    The idea of Dragoons/Dragon Knights were first introduced in Final Fantasy II as an order of dragon-riding knights who wielded lances, giving them some semblance to IRL Dragoons, who were cavalier units that occasionally used polearms (they were more famous for using firearms and sabers). The English translation went with Dragoon because it's shorter.

    They would then be introduced in III as a playable job, where their Jump ability and polearm proficiency would be codified, with the name Dragoon coming from their mastery of the skies like a dragon.

    IV's Dragoons were also once dragon riders and Baron's main attack force but with the advent of airships, they were then delegated to the kingdom's defense force, ditching their dragons to instead hone their bodies to jump as high instead. Kain also is the one who codified Dragoon's signature purple/navy armor.

    V's Dragoon would stay the course gaining Lance/DragonSword/Lancet, an ability that strikes enemies with the power of a dragon, draining them of HP and MP.

    Tactic's Dragoon would focus more on jumping, being able to increase both the vertical and horizontal ranges of their Jumps with the only mentioning of dragons coming from their Dragonheart ability.

    IX's Freya and Dragon Knights would introduce knowledge in dragon-slaying to Dragoon's identity.

    XI would be the first time a Dragoon would fight with an actual dragon pet, albeit a baby dragon.

    And then XIV's DRG, which are an order of dragon slaying knights, going under rigorous training and using powers they unknowingly gained from Ishgard's past betrayal. The most skilled Dragoon would then be chosen to wield the power of the Eye of Nidhogg and gain the legacy title of The Azure Dragoon.
    °˖✧◝(⁰▿⁰)◜✧˖°
    (1)

Page 16 of 26 FirstFirst ... 6 14 15 16 17 18 ... LastLast