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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,399
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think removing the raid buffs would completely homonogize jobs even more. However I do want them removed and replaced with something else. The biggest problem is if you die or do anything wrong in the 2 minute meta we have right now you are completely thrown out of line with rotation and your damage tanks tremendously.

    I hope they remove it. But unless they have been working on it since 6.0 we can expect the same.
    (0)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Derio View Post
    The biggest problem is if you die or do anything wrong in the 2 minute meta we have right now you are completely thrown out of line with rotation and your damage tanks tremendously.
    Honestly, I don't find this a problem.
    I don't consider it a significant problem, just don't die (ez lol).
    The 2 minute meta (leaving aside the buffs) killed all those jobs that previously did damage in the long run. The 2 minute meta with bursts pretty much killed the stats to be distributed. But above all the 2-minute meta killed hypothetical ideas to keep the jobs very different from each other, even distributing the damage in different time windows: perhaps with jobs that work with micro burst windows following certain requirements, or jobs that would could work by keeping various dots up on the boss (taking poles apart examples). By the 2 minute mark they have put themselves in the position that all jobs are structured the same way.



    For the buffs, however, I would remove them, or rather, redistribute them because as they exist now they are superfluous for the depth of the game due to how trivial they are: press the button every 120 seconds and the party will have x% more damage (or another way to say that it will have x% more damage). wow. currently everyone has buffs but most aren't
    truly an integral part of the core of the work, they add nothing effective, especially because we are fed by the designers.
    There should be some buffing-based classes emphasizing buffing and its optimal use. The others simply should not have this task because it is not in their essence. Their job is to vomit damage/do the things of their role that they cover and to put those who buff in the most optimal situation possible to do more global rdps for the clear.
    (1)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Without the need to align so many things it would leave room for more varied rotations that don't rely on bursting all at the same time to capitalize on common buffs.
    Though of course fight design has to account for that too.
    (1)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Derio View Post
    I think removing the raid buffs would completely homonogize jobs even more. However I do want them removed and replaced with something else. The biggest problem is if you die or do anything wrong in the 2 minute meta we have right now you are completely thrown out of line with rotation and your damage tanks tremendously.

    I hope they remove it. But unless they have been working on it since 6.0 we can expect the same.
    What kind of magical system will allow dying to not completely destroy your rotation?
    It was the same with 3mins, it will be the same with any system that doesn't turn combat into lvl 50 levels of complexity which I guess is what some people want from this thread? 3 buttons and a 1 min CD, repeat?


    Can I get an in-depth and real example of these magical varied rotations that will fix everything?
    (6)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ZiraZ View Post
    Can I get an in-depth and real example of these magical varied rotations that will fix everything?
    ^

    "Literal nothingness would taste more flavorful than having this burger for the umpteenth time. Just imagine what new flavors could fill our mouths instead."

    /until_an_actual_substitution_is_given_I'd_imagine_nothing_would_taste_like_nothing
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalaam View Post
    Without the need to align so many things it would leave room for more varied rotations that don't rely on bursting all at the same time to capitalize on common buffs.
    Though of course fight design has to account for that too.
    Exactly the game is literally better without raid buffs design wise it would be way more free and have actually way more possibilities.
    Some buffs can stay like the ones you mentioned but in general I don't think 120 raidwide buffs add anything to the game they just take away from the game at this point.
    (1)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,320
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Removing raid buffs is an all or nothing solution that does not actually fix this problem. Let's take NIN for example. Ninja's rotation would barely change if Mug were to be reworked be a generic attack, and that any potential potency that it would provide as a raid buff were to be converted into raw potency, and spread out across the rest of its attacks. Ninja's rotation will still revolve around building gauge, and saving cooldowns for Trick Attack windows. A complaint that I hear often about Ninja is that its rotation is kinda boring until Trick Attack windows. Jobs like GNB, and DRK have the same rotational goals as NIN, and they don't have raid buffs, and they receive similar complaints as well. So if we want to completely remove the playstyle of 'do nothing until a buff window' then all damage increasing buffs would have to be removed including self buffs like Trick Attack, and No Mercy, and single target buffs like AST cards or DNC's Closed Position. This playstyle would persist even if bursts, and buffs were varied because it just moves the goal, and not the process to get there.

    I don't hate the standardization of buffs, and bursts, even as someone who tackles high end duties, but I agree that burst focused damage profiles, and unsatisfactory jobfeel are problems that are intertwined, and need to be resolved. I think most of the solution actually lies in improving filler damage of most jobs. Filler damage takes up the majority of the moment to moment gameplay of a job's rotation. I think jobs will feel a lot better if complexity, and potency were more evenly distributed instead of being confined to burst phases. Jobs need fun valleys, and not just fun peaks. I think such changes would be possible even with homogenized raid buffs. To quote Doom composer Mick Gordon "Change the process to change the outcome." I guess this puts me on team rework. lol
    (0)

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Love how when someone points out a problem you guys just expect them to just be full on professional game designers, and not propose anything or entertain the idea. You just want to say "no".
    (0)

  9. #9
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kalaam View Post
    Love how when someone points out a problem you guys just expect them to just be full on professional game designers, and not propose anything or entertain the idea. You just want to say "no".
    Yes I for sure will say no to ANYTHING that revolves around removing something blindly just to be replaced by IOU magical "FIXES everything I swear"™ systems
    All you've said so far is "raid buff man bad!" "raid buff man bad!" "raid buff man bad!" on repeat
    (6)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    There does need to be something to allow more breathing room outside of that 120s cycle, options are plentiful but none will satisfy everyone. I just hope something is done because this is making things very stale.
    (0)

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