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  1. #21
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    For it not to be a limited job. BLU barely gets any attention as is and they want to add another one? Come on.
    (6)

  2. #22
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,596
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Beastmaster.

    Access to anything relevant to their current level cap. Sorry, but like fearing to the death of balance is just sabotaging the class prospects before it even gets a chance. It's not like they cannot balance around these either. Have an achievement in deep dungeon that unlocks exclusively on BLU, and have it so that standard clear achievements are disabled when on BLU, e.g., for Necromancer.

    Same thing with Eureka, just look at vulnerabilities and immunities so that it's not just a simple instagib.

    Limited in the respect of not being current level cap is fine. Limited in the respect that it cannot do a lot of the meaningful content this game has is not OK, IMO. It just kills too much of the class.

    With that said, IMO if they cannot give more consideration to what the class can and cannot do, then I wouldn't even want to see it. - I was actually semi-disappointed when they announced they would do another job.
    (0)
    Last edited by Kaurhz; 10-22-2023 at 04:36 AM. Reason: Corrections

  3. #23
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Rolder50 View Post
    For it not to be a limited job. BLU barely gets any attention as is and they want to add another one? Come on.
    It gets attention every expansion. We just had one, and they're going to update it again for Dawntrail.

    Dont know where this is coming from.
    (0)

  4. #24
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Chocobo knight, so they can touch back on the old chocobo racing mechanics that were dropped when the guy in charge was moved to the raid/encounter design team (iirc)

    Barebones base kit of skills, with the bulk of your kit coming from your chocobo companion's specs (since ff14 chocobos arent plain colors and instead use hex, we cant lock it to color-based roles like it would classically, but drawing from/overhauling the choco racing abilities and companion skill trees could be a good starting point i think--unless they decide to abandon both previous systems and tack a THIRD chocobo system into the game, which given that BLU got element interactions the expansion after all element interactions were removed outside of eureka, and simultaneously banned from eureka forever, i wouldn't put it past them)

    Lean REALLY far into movement/power/fiddly sub-mechanics like chocobo training and management to actually warrant being a limited job, rather than kneecapping an otherwise perfectly viable class that couldve been allowed to play with the rest of the kids
    (1)
    Last edited by SpiralMask; 10-22-2023 at 04:52 AM.

  5. 10-22-2023 04:44 AM
    Reason
    duplicate

  6. #25
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    It gets attention every expansion. We just had one, and they\\'re going to update it again for Dawntrail.

    Dont know where this is coming from.
    Yeah man it gets to see sunlight one week every two years, i dunno what folks could be complaining about
    (5)

  7. #26
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    - Leveling through a storyline, and not just grinding mobs would be nice.
    - Repeatable content that allows solo and group players to have something worthwhile to come back to.
    (2)

  8. #27
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I hope to see limited job content that allows both Blue mage and the new limited job to play together and solve. Content that's only for limited jobs and even a roulette for those jobs that will reward a good amount of EXP & rewards.
    (0)

  9. #28
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    869
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by ForsakenRoe View Post
    I would like them to stop burning job concepts on 'limited job', I don't see the point in adding a class that cannot do the same 'endgame' as everyone else is able to, it relegates it to being a niche side activity. 'Oh but not being constrained by fight design means it can be unique', BLU's been bursting at the 2min mark since yonks ago, it was the 2min meta before the 2min meta even became a thing

    The absolute worst fate I can imagine for a job anyone hopes for, is for it to be revealed as a limited job. The long break made me think that maybe SE had realised they're a terrible idea, but nope, now they add a new one and double down. And the best part is, where does that leave the first one, BLU? They're going to be splitting their already-constrained devtime between BLU and the new one now. Or, since one more update will have BLU at 90, maybe the plan is to just have one patch for BLU per expansion now?

    If I had to choose one job and SE couldn't veto it, I'd choose whichever is the most popular idea atm, probably Geomancer, so that people realize that 'actually, my favorite job being in the game but limited is kinda crappy'.
    usually the Limited jobs are so over powered it wouldn't make sense to have them in endgame. I for one im pushing for beastmaster or puppetmaster because they pulled off great versions of them in FFXI. I think the funniest thing I saw in FFXI with Beastmaster was a player taming a NM every one has been camping for a drop XD
    (0)

  10. #29
    Player
    wylantar's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Wylantar Aderyn
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Stop wasting time with Limited Jobs. Can't wait for another one of my favorite classic FF jobs to be cursed to join this absolutely useless system in which I can't play my favorite class with my friends. Such a waste of time and resources.
    (5)

  11. #30
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    It should be a physical ranged job, I think that much is only fair.

    Generally speaking, it shouldn't be a pet job because they will suck to play, but especially:

    It shouldn't be beastmaster because we already have a companion system begging to be used and opened up in casual instanced content.

    It shouldn't be puppetmaster because that would just be a slap in the face to mechanists, and I will die on the same hill that bishop turret died on.

    Between the two I think puppetmaster is more distinct and more likely. One, because of Krile's hint at the end of 5.5, and two, because I think they will implement a different system for the next limited job than the same "collect enemies" schtick.

    But if I had my druthers, it would be neither. Blitzballer would be a fun limited class if you could juggle balls around with your teammates. Turn every boss into a soccer game. Wishful thinking.
    (0)

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