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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I would like them to stop burning job concepts on 'limited job', I don't see the point in adding a class that cannot do the same 'endgame' as everyone else is able to, it relegates it to being a niche side activity. 'Oh but not being constrained by fight design means it can be unique', BLU's been bursting at the 2min mark since yonks ago, it was the 2min meta before the 2min meta even became a thing

    The absolute worst fate I can imagine for a job anyone hopes for, is for it to be revealed as a limited job. The long break made me think that maybe SE had realised they're a terrible idea, but nope, now they add a new one and double down. And the best part is, where does that leave the first one, BLU? They're going to be splitting their already-constrained devtime between BLU and the new one now. Or, since one more update will have BLU at 90, maybe the plan is to just have one patch for BLU per expansion now?

    If I had to choose one job and SE couldn't veto it, I'd choose whichever is the most popular idea atm, probably Geomancer, so that people realize that 'actually, my favorite job being in the game but limited is kinda crappy'.
    (19)

  2. #2
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    871
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by ForsakenRoe View Post
    I would like them to stop burning job concepts on 'limited job', I don't see the point in adding a class that cannot do the same 'endgame' as everyone else is able to, it relegates it to being a niche side activity. 'Oh but not being constrained by fight design means it can be unique', BLU's been bursting at the 2min mark since yonks ago, it was the 2min meta before the 2min meta even became a thing

    The absolute worst fate I can imagine for a job anyone hopes for, is for it to be revealed as a limited job. The long break made me think that maybe SE had realised they're a terrible idea, but nope, now they add a new one and double down. And the best part is, where does that leave the first one, BLU? They're going to be splitting their already-constrained devtime between BLU and the new one now. Or, since one more update will have BLU at 90, maybe the plan is to just have one patch for BLU per expansion now?

    If I had to choose one job and SE couldn't veto it, I'd choose whichever is the most popular idea atm, probably Geomancer, so that people realize that 'actually, my favorite job being in the game but limited is kinda crappy'.
    usually the Limited jobs are so over powered it wouldn't make sense to have them in endgame. I for one im pushing for beastmaster or puppetmaster because they pulled off great versions of them in FFXI. I think the funniest thing I saw in FFXI with Beastmaster was a player taming a NM every one has been camping for a drop XD
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by MsMisato View Post
    usually the Limited jobs are so over powered it wouldn't make sense to have them in endgame. I for one im pushing for beastmaster or puppetmaster because they pulled off great versions of them in FFXI. I think the funniest thing I saw in FFXI with Beastmaster was a player taming a NM every one has been camping for a drop XD
    They pulled off a great version of BLU in FFXI, one that was able to do the story content. Look how that turned out here
    (2)

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