
Originally Posted by
ForsakenRoe
I would like them to stop burning job concepts on 'limited job', I don't see the point in adding a class that cannot do the same 'endgame' as everyone else is able to, it relegates it to being a niche side activity. 'Oh but not being constrained by fight design means it can be unique', BLU's been bursting at the 2min mark since yonks ago, it was the 2min meta before the 2min meta even became a thing
The absolute worst fate I can imagine for a job anyone hopes for, is for it to be revealed as a limited job. The long break made me think that maybe SE had realised they're a terrible idea, but nope, now they add a new one and double down. And the best part is, where does that leave the first one, BLU? They're going to be splitting their already-constrained devtime between BLU and the new one now. Or, since one more update will have BLU at 90, maybe the plan is to just have one patch for BLU per expansion now?
If I had to choose one job and SE couldn't veto it, I'd choose whichever is the most popular idea atm, probably Geomancer, so that people realize that 'actually, my favorite job being in the game but limited is kinda crappy'.