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  1. #31
    Player
    StartouchArts's Avatar
    Join Date
    Apr 2022
    Location
    Ul'Dah
    Posts
    4
    Character
    Ryuji Natsuhoshi
    World
    Jenova
    Main Class
    Summoner Lv 90
    Yeah, I am definitely not a fan of the limbal rings becoming so much duller in color. My boy has baby blue irises but bright electric blue limbal rings, gives him the appearance that his eyes are bioluminescent; if this change stays my limbal rings will likely not be visible at all anymore.

    I do hope they give some kind of minor glow layer to the limbal rings so they continue to stand out no matter what colors you choose.
    (16)
    ~Listen to the beat of your own drum and dance through the danger!~

  2. #32
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,618
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    So I was a bit concerned when I noticed that, while the eyes of the new models were a lot more realistic, they seemed to lose a lot of their personality too. Eyelashes were less full, the shine that made M’iqote, Roegadyn and Au Ra irises interesting was gone, and when I compared screenshots of only the eyes of each model I was sometimes confusing myself between the old models and the new ones, because I found the old ones just more appealing.
    Completely disagree. The new eyes are 10000% better. The "shine" you're referring to didn't make them interesting, it made them look braindead. Characters in this game currently have a very O_O look to them, largely due to them all having the eyes of a soulless automaton. This has finally been fixed and it looks fantastic. I truly hope they ignore feedback like this.

    Edit for people lacking reading comprehension: This comment is referring to the universal eye changes across all races. It is not referring to the limbal rings. I do not care what they do with the limbal rings, at all.
    (9)
    Last edited by CidHeiral; 10-23-2023 at 04:22 AM.

  3. #33
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by CidHeiral View Post
    Completely disagree. The new eyes are 10000% better. The "shine" you're referring to didn't make them interesting, it made them look braindead. Characters in this game currently have a very O_O look to them, largely due to them all having the eyes of a soulless automaton. This has finally been fixed and it looks fantastic. I truly hope they ignore feedback like this.
    It's almost like that's your opinion.

    Oh sorry, other people's opinions that differ from yours dont matter, I forgot, foolish me.
    (8)

  4. #34
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Hopefully they'll include the option to add luminescence ^^; I don't even play Au Ra but I'm still nervous for my bun. He has 1 completely black iris like a big dead pupil and I'm very precious about how lopsided it makes him look and I'd be really sad if the update corrected his anisocoria
    (7)

  5. #35
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,618
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Stormpeaks View Post
    It's almost like that's your opinion.

    Oh sorry, other people's opinions that differ from yours dont matter, I forgot, foolish me.
    Wow Stormy you really cut deep with that one, good job.
    (6)

  6. #36
    Player
    Dayst's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Sacha Dotharl
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SchwarzwaelderTorte View Post
    Limbal rings feel like a unique trait of the Au ras, and the way they were contrasting so much against their irises really gave them an otherworldly look that I think many of us enjoy as it is currently, especially when they give the impression of glowing in the dark.

    After the lore details revealed during the Korean Producer Live Letter last May, it made even more sense that they looked the way they did, and I started thinking of them as magical “circle lenses”.

    And so, I understand the drive towards more realism, but as someone who plays an Au ra I feel like I can’t really trust the promise of “maintaining the game’s aesthetic” and “your characters will still look the same” anymore…
    This is honestly something I'm nervous about as I'm one of those Au Ra players who have character lore/reasoning and aesthetics around the 'glowing limbal rings'. To me they felt like something unique to Au Ra. There are two options that SE could do with this to make everyone happy that way we can have BOTH!

    1. Offer a "Strong / Weak" check box like they do with lipgloss/blush. This will allow players to pick between the new blended coloring vs the original bright 'glowing' coloring.
    2. They could also offer a slider/option for level of transparency which will allow the players to pick the intensity they wish to have with their characters.

    Both these options would cater to both sides of the party and I don't see how it would be difficult to implement the first as it is is already an option with other cosmetic items in character creator!

    (Obviously ignore my really bad crop job to add what it 'could be like' for limbal ring option!)

    (14)

  7. #37
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    The limbal rings seem like a huge downgrade + basically remove a part of what made au ra unique, imo. Hopefully they revert that change like they did with the scales.

    Quote Originally Posted by Larirawiel View Post
    No, they did not really change the facial features. It seems, that the character model will stay the same. So the polygon count will not increase after the change. But they clearly replaced the old textures with new ones. The new textures are more detailed and have a higher resolution. And it seems, they fixed some broken textures. And it can look different.


    Cheers
    The textures changed, but one of those includes the normal maps (which they talked a ton about here), which are used to approximate high-poly model detail onto a lower poly model. So the fact that they're updating the normal maps + how the shading looks means that the model may as well have changed, because changing normal maps can *drastically* change how a model works, even if you're not technically changing the polys you actually see (because they changed the original high-definition polys the normal maps are baked from).
    (4)

  8. #38
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    As somebody who has Xaela with bright white limbal rings, I'm not liking the change.
    (12)

  9. #39
    Player
    EstelleCere's Avatar
    Join Date
    Jul 2022
    Posts
    86
    Character
    Estelle Ceres
    World
    Jenova
    Main Class
    Dragoon Lv 100
    I am also a bit nervous about how the limbal ring change will be. Instead of that glow, it looks more like it is more "true" to the colour instead of giving it that shiny glow, like if you were to pick the rings I have currently, mine are the lightest blue that give the glow, but from what it looks like in the previews of the new textures, it won't be a shiny blue but just that more duller more true to colour blue. Which I think it does look nice as well, but I'm so used to my glowy eyes I think it would also be a bit of an adjustment. I hope they will add something to make it so in case you want the glow you could have that still.

    I also would like if they showed Xaela eventually too :") I'm worried their scales will end up looking a bit duller if the screenshot of the armour textures male Xaela is anything to go by.
    (3)

  10. #40
    Player
    Dayst's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Sacha Dotharl
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EstelleCere View Post
    I also would like if they showed Xaela eventually too :") I'm worried their scales will end up looking a bit duller if the screenshot of the armour textures male Xaela is anything to go by.
    They did show Xaela though from a distance. Not only are the scales dull/blurry looking but the limbal rings are very much...not there at all.

    (5)

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