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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,538
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    However, the Elezen head that was first shown in that panel confirmed my observations from the Las Vegas Keynote video: some facial features have changed.
    No, they did not really change the facial features. It seems, that the character model will stay the same. So the polygon count will not increase after the change. But they clearly replaced the old textures with new ones. The new textures are more detailed and have a higher resolution. And it seems, they fixed some broken textures. And it can look different.


    Cheers
    (6)
    Last edited by Larirawiel; 10-21-2023 at 11:25 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,738
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I see what you mean by the Elezen change. A lot of Elezens give off a no-nonsense look that immediately makes you think of them as being like Inspector Briardien or really annoying like Alphinaud is in ARR. The new look takes away from that quite a lot. Not entirely but it does significantly. The old pointy, polygon face is what makes it like that.

    Quote Originally Posted by Larirawiel View Post
    It seems, that the character model will stay the same. So the polygon count will not increase after the change.
    It is hard for me to look at those pictures and believe that the model didn't change. Look how rounded the Elezen chin becomes and how rounded the nose becomes.

    Anyway, I don't care. For the same reason I don't care about glamour that much, I don't care about these little details very much. I would go crazy if I allowed myself to care about all these little details and patterns on character models and clothes, so I just pick something that generally looks kinda cool, leave it at that for years and don't look too deeply into it.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    The limbal rings seem like a huge downgrade + basically remove a part of what made au ra unique, imo. Hopefully they revert that change like they did with the scales.

    Quote Originally Posted by Larirawiel View Post
    No, they did not really change the facial features. It seems, that the character model will stay the same. So the polygon count will not increase after the change. But they clearly replaced the old textures with new ones. The new textures are more detailed and have a higher resolution. And it seems, they fixed some broken textures. And it can look different.


    Cheers
    The textures changed, but one of those includes the normal maps (which they talked a ton about here), which are used to approximate high-poly model detail onto a lower poly model. So the fact that they're updating the normal maps + how the shading looks means that the model may as well have changed, because changing normal maps can *drastically* change how a model works, even if you're not technically changing the polys you actually see (because they changed the original high-definition polys the normal maps are baked from).
    (4)