Quote Originally Posted by GoatOfWar View Post
I strongly suspect this is moreso about not wanting necessary Warrior nerfs than it is about wanting other tanks to be good.
Warrior doesn't just break current content.. It trivialises old ultimates, where it is now the 5th dps in Uwu with almost it's full defensive kit available while Dark knight doesn't even get it's party wide until 76.
In my static we run 3 dps 1 warrior comps for dungeons because it's optimal. People are doing no healer runs of ultimates in Warrior/Paladin setups already, how much further do you think we can push the ridiculous sustain?
I don't think putting another tank on Warrior's level would be a good idea. Yeah, i want them to nerf Warrior, and nerf it properly. It won't make your job bad. It just means you don't get to be overpowered anymore.
Necessary to some doesn't make it necessary, that's just personal opinion. Nerfing hurts far more than buffing, that's inarguable. Look into Loss Aversion some time.
Everything breaks old ultimates. We all have massive potency changes, all our kits got changed, no more tank stance dancing, no need for party responsibility on aggro, no role actions like manashift or erase or goad, not even TP to worry about. It's a lot more than just "WAR is good". Older Ultimates were made with a vastly different setup in mind.
DRK should get their kit earlier, I never said it shouldn't. I would argue TBN needs to be available at 45 or something, whatever before 50 considering how core of an ability it is.
It's a fun comp to run, but I run on DF where I have a healer and 2 dps. Most people do. If people wanna have fun with their group of friends then go ahead and do 1 warrior 3 dps, long as healers are able to come around though if they want, that's what matters. In casual content, the composition shouldn't matter as much anyway.
TOP primarily because you can res cheese, try to do that with Lahabrea's doom in UWU, which is why Healer LB3 is required, I dare you.
Or just make every tank good, then balance the content reasonably. Ok we got our awesome amazing dps, mits, and sustains, now challenge us. Throw in some cleansable elements and make cleansing actually good, fix healer buttons up, and well be getting a lot more action. Tanks are awesome until they get pacification, or paralyze tic every 2 seconds. The content that can bust us good will bust us regardless(Harrowing Hell), but a little more challenge goes a long way while still letting our kit remain.