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  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PercibelTheren View Post
    People who discount DRK have just never met one. A DRK who knows what they are doing will feel like they are barely taking damage in normal content.
    That's kinda my point, yeah. People are writing DRK off when in actuality it works just fine. Instead of noticing the DRK will just decide it's not taking damage today, they take notice of the WAR going from 10% to 100% with Bloodwhetting and a bonk. Two very different kinds of tank. Not to mention the fact DRK's got some crazy burst, but that's a different point.

    Quote Originally Posted by PercibelTheren View Post
    We have plenty to do? Since when? Granted, I don't do Ultimate, but in Savage my job boils down to slapping an OGCD AoE heal down every raidwide, sometimes healing up people who stand in mechanics. Tanks barely need my help outside the first few weeks when they still have garbage gear. 99% of the healer experience in lategame is spamming one damage ability.
    I have bolded where I believe the issue truly lies. No one in their right mind is going to try and tell you having a single DPS button is any sort of appealing. Part of the reason that even happened was player feedback. The rest was SE seemingly not being able to interpret that player feedback in a way that made any rational sense. For a while healers said they wanted to heal less. Then they wanted to heal more, so they wound up with boring DPS options. Then they wanted to heal less again, so they wound up with those same boring DPS options and very little to use their healing options on in most content. I know you've got people out there with that weird "I only heal" mindset, but them aside I feel like those of you who play the game correctly might be a little happier if you had a more engaging DPS rotation to throw down between heals, yeah?

    Now we're at a point where any fix that involves nerfing tanks is probably going to decrease the number of them like you wouldn't believe. All that survivability is why a great many people choose to play them, and its sudden removal is not something I think would be taken well by the greater community. Either they rework tanks, they rework healers (again), or they up the amount of outgoing raid damage to force people into healing more frequently. They already tried the latter-most, and it didn't seem to pan out how they wanted it to. Regardless of outcome, somebody is probably going to lose something.
    (1)
    Last edited by Absimiliard; 08-12-2023 at 05:01 AM.

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I'm a healer main, so my view is likely gonna be very skewed, but I disagree. I think other tanks should lose their insane sustain instead.
    (7)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PercibelTheren View Post
    I'm a healer main, so my view is likely gonna be very skewed, but I disagree. I think other tanks should lose their insane sustain instead.
    My question to this would be: Why?
    Healers have plenty to do at endgame. Tanks are really only trivializing content that's already a joke.
    (2)

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Absimiliard View Post
    My question to this would be: Why?
    Healers have plenty to do at endgame. Tanks are really only trivializing content that's already a joke.
    We have plenty to do? Since when? Granted, I don't do Ultimate, but in Savage my job boils down to slapping an OGCD AoE heal down every raidwide, sometimes healing up people who stand in mechanics. Tanks barely need my help outside the first few weeks when they still have garbage gear. 99% of the healer experience in lategame is spamming one damage ability.
    (8)

  5. #5
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    109
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Dark Knight needs spells like in FFXI.

    It needs the Absorb-HP/STR/DEX/ACC series of spells to make it interesting to use. DRK should be a Tank/Caster hybrid after all.

    And Power Slash should either return or replace Souleater.

    Remove Carve and Spit entirely. The sound effect is terrible, too.

    Abyssal Drain should be a spell with 3s spellcasting animation and no CD, a much stronger effect, and 3000 MP cost.

    Scorched earth should drain HP of enemies inside it.

    Flood of Darkness/Shadow has one of the most pathetic and awful animations I have seen in this game, only compared in ugliness to some MNK animations. It needs to be completely reworked or removed. The purpose is good, but the animation hurts my eyes.

    The battle stance of the DRK is also kind of aesthetically bad. The sword should not be pointing towards the ground.
    (0)
    Last edited by Ryskim; 10-31-2023 at 02:57 AM.

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,069
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I'm a healer main, so my view is likely gonna be very skewed, but I disagree. I think other tanks should lose their insane sustain instead.
    Tank Sustain just be reduced slightly. In casual Content healers shouldn't be treated like a Joke but a lot of that isn't tank design issues it's how little out going damage their is, It's not really a sustain issue other then Warriors Blood whetting ability which is really broken in AOE situations...


    Warriors identity is the sustain tank, but shake it off in its current state is really bad, I would also nerf bloodwhettings sustain in single target and reduce its aoe effectiveness, but it should remain with the most Sustain.

    I think Removing Paladins self healing from magic spells would be good, in turn put a little but of extra self healing somewhere else on PLD.

    Gunbreaker is fine perfect example of a good amount of sustain, Dark Knight could actually use a little bit of sustain I think slow overtime sustain would suit dark knight the most, In trade of dark mind being nerfed but less Jank. In terms of actual tanking it's actually good but the main reason why people brought dark knight before was because of its damage.. other tanks are fine and more consistent at tanking, Despite that dark knight isn't bad defensively outside of sustain.
    (0)
    Last edited by Rithy255; 08-12-2023 at 05:09 AM.

  7. #7
    Player
    PercibelTheren's Avatar
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    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rithy255 View Post
    Tank Sustain just be reduced slightly. In casual Content healers shouldn't be treated like a Joke but a lot of that isn't tank design issues it's how little out going damage their is, It's not really a sustain issue other then Warriors Blood whetting ability which is really broken in AOE situations...


    Warriors identity is the sustain tank, but shake it off in its current state is really bad, I would also nerf bloodwhettings sustain in single target and reduce its aoe effectiveness, but it should remain with the most Sustain.

    I think Removing Paladins self healing from magic spells would be good, in turn put a little but of extra self healing somewhere else on PLD.

    Gunbreaker is fine perfect example of a good amount of sustain, Dark Knight could actually use a little bit of sustain I think slow overtime sustain would suit dark knight the most, In trade of dark mind being nerfed but less Jank. In terms of actual tanking it's actually good but the main reason why people brought dark knight before was because of its damage.. other tanks are fine and more consistent at tanking, Despite that dark knight isn't bad defensively outside of sustain.
    Why is WAR the sustain tank, though? Is it a Final Fantasy thing? Because it seems to me very much like the DnD Barbarian and those, while being extremely sturdy, don't really have a whole lot of healing. If anyone should be "the healing tank", it's Paladin.
    (0)

  8. #8
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PercibelTheren View Post
    Why is WAR the sustain tank, though? Is it a Final Fantasy thing? Because it seems to me very much like the DnD Barbarian and those, while being extremely sturdy, don't really have a whole lot of healing. If anyone should be "the healing tank", it's Paladin.
    Warriors in other titles were typically nothing but unga bunga. Their entire identity was AM SMASH GUD. Their survivability typically came from an obscenely high HP pool and the ability to wear heavy armor, although they did have a propensity for becoming ludicrously durable if you gave them a blood (drain) blade. FFXIV's WAR was mostly true to its roots in ARR (albeit with a bit of berserker splashed in), but it was apparent by the end of that era it just wasn't working out like they'd hoped. Even back then, though, WAR still had access to some heals. Heck, Bloodbath used to be tied to marauder. Only way for other jobs to get it was as a cross-class skill, so access was limited.
    (0)
    Last edited by Absimiliard; 08-12-2023 at 06:23 AM.

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,069
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Why is WAR the sustain tank, though? Is it a Final Fantasy thing? Because it seems to me very much like the DnD Barbarian and those, while being extremely sturdy, don't really have a whole lot of healing. If anyone should be "the healing tank", it's Paladin.
    I mean that's their ff14 identity at, if we wanted to do pure identity from past final fantasy games then dark knight would be a DPS.

    Way I see it is Paladin is more of a team player with back up support/healing, Not a tank that's selfish and sustains itself like a warrior, hence why i think healing from your magic burst and holy spirit should be removed for something else (such as a utility healing skill similar to gunbreakers aurora or warriors equilibrium, that could obviously target someone on a 60 second CD). I feel like Paladin in general could use more improvements to it's utility as it's a big part of why i liked the job in the first place... issue is a lot of ur utility is situational or bad. Paladin is also meant to be more about High defensive skills as the shield tank.

    The Way I see it is that warrior is meant to be about self sustaining, I do agree it's sustain is way too much in current content but removing what Warrior players like about warrior isn't really a great move. I think we just need to tone down warriors sustain in raiding content, in dungeon content it's super busted and shouldn't make healers useless in aoe situations, I'd also likely want to see some slight nerfs to warriors general mitigation, or a return to warrior having to choose their short CD to Sustain or Mitigate damage like it used to in shadowbringers
    (0)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,453
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    Not a tank that's selfish and sustains itself like a warrior
    Have you actually read Nascent or Shake it off though?
    WAR is far from selfish, its team mitigations far outpace what the other tanks can do, with the only one coming close being PLD with both wings and Veil, but at the cost of being clunkier to use.
    If any tank is the selfish tank its DRK or GNB. Currently bringing a good WAR is like having a high damage tank who's also acting as a 3rd healer for free.
    (5)

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