I think in terms of defensive values that tanks offer, should be changed up not exactly nerfed or buffed across the board, what would be interesting is having more unique ways to mitigate without making a tank Useless. I do personally think the DPS side of tanks is the biggest Issues but both are really boring and uninspired at this point.
I'll list what I view as my "Ideal" of every tank (In terms of mitigation differences).
Paladin - Strong defensive Value, Amazing group/party support, Good targetable healing/sustain. but having Slightly lower damage on average (very small difference) but if some fights actually had more time away from the boss then it's range advantage could actually be useful, keep it having Longest Invul aswell.
Warrior - Higher max HP (15-20%), Fastest Invul, Great self sustain but in exchange Maybe has to choose between sustain or mitigation (similar to SHB), Less mitigation/team support on average, make it more selfish and less about healing the team (which much suits something like a paladin anyway).
Dark Knight - Pretty good defensive value & team support, specialises in Barrier protection, perhaps DRK could be more high skill celling and more risky then other tanks, high AP
Gunbreaker - Allrounder at most things not the best or the worst, harder to play (similar to DRK)
I just think having neat differences between how the tanks mitigate or what a tank could bring to the table in general could go a long way... Even changing up the 20% and 30% mitigations would be interesting, Instead of having a generic 20% maybe some tanks would have something that does something different? perhaps it's weaker but it's 30% would be stronger ect. That or we could literally remove Rampart as it doesn't really add anymore depth to tanks anyway.
IDK in general I just want tanks to both have different mitigations without one being OP... to me it seems like something that can be done, but it's just way easier to make everything the same currently... at the very least I'd want rampart deleted as it's just so boring and un-needed, they could even make your 3rd CD (Bulwark, DM, Camo, Thrill) stronger if they removed Rampart, 30% Mitigation could become on a faster CD As well. Tanks have too much mitigation that is similar & takes up space you could use for more intresting DPS buttons.
I'd also want tanks to have more reason to actively protect players with skills such as TBN, Cover, Intervention, HOC, Ect. Other then just being used on the MT.


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