Quote Originally Posted by ty_taurus View Post
I've talked about this a bit, but does anyone else feel like Pnuema being relegated to just a burst heal feels disappointing? I don't dislike the effect of a DPS neutral attack that provides burst healing, but I wish it wasn't o the most exciting animation in Sage's kit. I'd rather Pneuma be converted into a DPS tool and give the current effect to a different animation. Am I alone in that sentiment? I've seen a couple people mention that in the Sage media tour surveys, but only a couple.
I wouldn't mind being freer to pop it, sure. It certainly looks like burst damage tool first and healing only incidentally. Even in high fantasy, we don't tend to heal people with giant laser cannons.

Granted, the more we deepen Kardia's value/interplay, the more you'd want to potentially reserve bursty attacks for their healing value, while if we were to have healing resource generation scale with potency dealt, then you'd be obliged to hit it on CD, neither of which makes the best use of Pneuma's animation / apparent thematic weight. Hrmmm.