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  1. #1
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    While I agree with trying to make kardia more interesting, I rather them NOT touch the sages current addergall system do to how useful it is and I rather not type on why its so useful or need to point out how powerful sage healing kit is to begin with. At the end of the day kardia and the fairy should just be removed out of the game cost honestly am not sure why people look at kardia/fairy as the core kit of sage/sch, I feel its more the aetherflow/addergall system that makes their core kit which is crazy since it should be the other way I agree.

    Honestly Kardia and Fairy IMO amma go as far as to say its just a training wheel tool and some what encourages lazy game play and biggest examples is dungeons like satasha/tam tam and what not. Its only starting at lvl 50+ where damage climbs you no longer can depend on the hand holding of kardia and fairy to do your job of healing. I would not even care if kardia and fairy gets removed because why do we have this regen/shield spilt yet sage/sch has a passive free ticking regen via kardia and fairy, it makes single regen and aspected benefic spells at times seem so redundant IMO and again it goes back to why it seems as though the pure healers do very little to no heals and depends on their sage/sch to do it all
    (1)
    Last edited by IceBlueNinja; 10-20-2023 at 10:49 PM.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I've talked about this a bit, but does anyone else feel like Pnuema being relegated to just a burst heal feels disappointing? I don't dislike the effect of a DPS neutral attack that provides burst healing, but I wish it wasn't o the most exciting animation in Sage's kit. I'd rather Pneuma be converted into a DPS tool and give the current effect to a different animation. Am I alone in that sentiment? I've seen a couple people mention that in the Sage media tour surveys, but only a couple.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    I've talked about this a bit, but does anyone else feel like Pnuema being relegated to just a burst heal feels disappointing? I don't dislike the effect of a DPS neutral attack that provides burst healing, but I wish it wasn't o the most exciting animation in Sage's kit. I'd rather Pneuma be converted into a DPS tool and give the current effect to a different animation. Am I alone in that sentiment? I've seen a couple people mention that in the Sage media tour surveys, but only a couple.
    I wouldn't mind being freer to pop it, sure. It certainly looks like burst damage tool first and healing only incidentally. Even in high fantasy, we don't tend to heal people with giant laser cannons.

    Granted, the more we deepen Kardia's value/interplay, the more you'd want to potentially reserve bursty attacks for their healing value, while if we were to have healing resource generation scale with potency dealt, then you'd be obliged to hit it on CD, neither of which makes the best use of Pneuma's animation / apparent thematic weight. Hrmmm.
    (0)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I wouldn't mind being freer to pop it, sure. It certainly looks like burst damage tool first and healing only incidentally. Even in high fantasy, we don't tend to heal people with giant laser cannons.

    Granted, the more we deepen Kardia's value/interplay, the more you'd want to potentially reserve bursty attacks for their healing value, while if we were to have healing resource generation scale with potency dealt, then you'd be obliged to hit it on CD, neither of which makes the best use of Pneuma's animation / apparent thematic weight. Hrmmm.
    That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway and reap whatever benefits you generate from the healing when it conveniently lines up with healing requirements (i.e. Assize) or if that is your only way to effectively heal in stressful situations, then you just Dosis spam until healing is needed so that you have enough throughput to survive those mechanics. And neither of those is ideal in my book.

    If you make your standard spells cost 0 MP, and then make Kardia usage based on MP, the MP management becomes a way for you to maintain DPS uptime while meeting healing requirements, and poor management forces you to drop DPS uptime as the penalty instead of gimping your ability to heal. It just stops you from being able to heal and attack at the same time.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
    (0)
    Last edited by Shurrikhan; 10-21-2023 at 05:23 AM.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
    Probably because in other examples of MMOs with DPS-based healers, damage actually is delivered to the party regularly and consistently. FFXIV's damage it far too spread out with massive gaps where no damage occurs from the casual side of content even to the extreme and savage levels of content. I want my gameplay to be consistent, not dependent on a boss hopefully sneezing on the party more than twice in 4 minutes. Sage's DPS kit were to be expanded to include ways of burst healing through burst DPS, and for that burst healing to be necessary for DPS moments, I feel like I'd just be Dosis spamming anyway and praying that someone makes a mistake so that I can cast literally anything else.

    In that world, I'd probably have significantly more cases of accidentally rescuing people into AoEs and going "oops, misclick." just so I could use my DPS rotation.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Ren I’m going to be honest I don’t want to talk to you, have you not noticed the concentrated effort I’m making to not reply to you, can you just give me the same treatment

    I’m not going to get into why I don’t agree with your post (first and foremost being I never cast it as an achievement that SCH beats SGE in JP but whatever) I just don’t want to talk to you

    Call me childish or dodging the question I really don’t care, we established we don’t like each other and we don’t agree with each other, I have left your threads alone since then

    Can you stop bringing up 4 pages deep comments of mine to discuss (especially when half the time it’s just to critique my use of hyperbole); please I’m trying to be nice here
    (3)

  8. #8
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Ren I’m going to be honest
    That's fine. I don't think it's mature, but you can do whatever you like.

    I was just asking since you made a statement of fact what it was based on, and it doesn't seem a solid position.

    As far as it goes, I don't not like you, I just dislike when you engage in certain behaviors. You like engaging in hyperbole but dislike being called on it, you like taking part in dogpiles but dislike being called on that, too, and you look for excuses when pinned down on things - instead of just not using hyperbole and being...well, generally nice while engaging.

    I can appreciate you trying to be nice, but there wasn't malice in "4 pages deep comments". I saw a comment that didn't make sense to me and asked on what it was based since it doesn't match metrics I've seen. No more and no less.

    I don't hate you, and I don't dislike you, though I do often disagree with you. But I have no issue with that. Again, I appreciate you trying to be nice, though I will note shunning is generally not considered nice. But if that is the best you can do, I'd say just don't respond. And if someone else responds to me, don't respond in third person, because that's the same thing as responding to me just being rude while doing so, I guess. Though I also get having the desire to defend yourself to the other party...yeah, it is kind of tricky, I suppose.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Okay, like I said I’m not going to list the problems I have with you, like I said i just don’t want to talk to you, I won’t talk about you in third person, in exchange do or don’t talk to me I really don’t care

    Call it shunning if you want, the alternative is you take any thing I say as an attack on you and you get offended anyway so I’d rather just skip the middle part

    From now on im going back to not replying, again take that how you will, im done at this point
    (2)

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