I personally think we already have enough participation medals.
But this, like everything else I say, is my opinion. I get it that others may have different mindsets but that doesn't change my opinion.
It's those participation medals that drive players interest in content.
Past or present, the relic was nothing more than a participation medal.
Savage mount? Participation medal.
Ultimate weapon? Participation medal.
Until players learn to value what they do more than what they get, rewards are just participation medals.
The gaming industry learned a long time ago that the average MMO player does not appreciate a game that hands out medals for 1st, 2nd, 3rd, 4th, etc.
They remain in PvP because it drives the competition aspect. PvE content is rarely meant to be competitive outside of organized tournaments.
And yet you could have decided "I will do The Dead Ends 15 times, Storm's Crown EX 20 times, P8S 10 times to complete this stage of a relic". Earned tomestones through normal play of other content? Spend it on other things like crafting mats or Rains so they aren't available to use toward the relic.I remembered clearing all 19 relics within 10-12 days of semi-afking (yep, playing like a true XIV player lol) at major city aetheryte every steps & only tabbing into game when the hunt discord notifies me. I guess the upside is I can double duty while I work my irl job in another window? Lmao.
Even if I want to prolong it by omitting Hunt Trains at all, clearing all daily roulettes will take me at least 39 days (ignoring MSR & Frontline) not including the causality gained from new player bonus, WT (if you even pick that 500 tome), or running the EW ARs for coins in those time & the weekly NR tokens. So that’s uhh… two full rotation of roulettes for 1 relic step? Lol
This just pales in comparison to any older relic steps. Even macro crafting splendor relics are far more engaging than even this within the same expansion.
But you didn't. Instead, you opted for the efficient way to get your tomestones as fast as possible.
What do you think it says to others when you state you prefer a grind, you were given the option to grind, and yet you did things the "easy" way?
Last edited by Jojoya; 10-20-2023 at 05:10 AM.
What do you think that I did when ShB relic asked for 15 Loathsome memories that you can farm either from 15 clears of CT raid or from 15 clears of CLL within BSF?[…]And yet you could have decided "I will do The Dead Ends 15 times, Storm's Crown EX 20 times, P8S 10 times to complete this stage of a relic". Earned tomestones through normal play of other content? Spend it on other things like crafting mats or Rains so they aren't available to use toward the relic.
But you didn't. Instead, you opted for the efficient way to get your tomestones as fast as possible.
What do you think it says to others when you state you prefer a grind, you were given the option to grind, and yet you did things the "easy" way?
I did the latter.
I could’ve picked the former. It’s guaranteed 3 memories vs 1 potential memory because Echo & the gain ratio fix was not a thing back then. But I did it anyway. What do you think people say to me when I admitted this?
I don’t need to switch up my daily routine to get EW relic. But if I do the same to any older expac relic, I won’t ever get any of those steps done. There’s a difference between these two. One doesn’t require you to make the commitment to change your pace. The other requires a semblance of choice to make your progress.
Again, I am NOT asking the steps to be EASY or HARD. Even though none of the relics were even hard to begin with. They just require you to make the effort to switch a varied degree of your routine to work for it. EW doesn’t do that to you. If you’ve been doing roulettes since base 6.0? Congrats, that’s all you need to do! What a way to cut corner!
What I personally liked from ShB relics was the fact they gave us the REAL choice on how we would to approach some of the steps. Take bitter memories step as an example, pick your poison: let daily leveling and lucky lv60 capstone roulette fill your inventory, or spam Antsytower, or go into BSF? IMHO they should learn from that model.
Last edited by Rein_eon_Osborne; 10-20-2023 at 06:23 AM.
I mentioned it earlier in the topic, and I'm going to echo this again. It was never about the content being hard or a grind, it was something to break up the daily monotony and get you to do something else.I don’t need to switch up my daily routine to get EW relic. But if I do the same to any older expac relic, I won’t ever get any of those steps done. There’s a difference between these two. One doesn’t require you to make the commitment to change your pace. The other requires a semblance of choice to make your progress.
Again, I am NOT asking the steps to be EASY or HARD. Even though none of the relics were even hard to begin with. They just require you to make the effort to switch a varied degree of your routine to work for it. EW doesn’t do that to you. If you’ve been doing roulettes since base 6.0? Congrats, that’s all you need to do! What a way to cut corner!
If we bring Variant Dungeons into this, yes, you could in theory run it 38 times for 1 weapon, but it is wholly ineffective to do. Same with Eureka Orthos. It means, once you have completed the content, you aren't likely to go back in. However, what about if it guaranteed a drop of an item you needed for the relic? Maybe Criterion drops an extra mat to encourage players to try it out. Suddenly, you have more incentive to go into these things and keep the content alive longer.
I also don't see why we couldn't incorporate the DoL/DoH jobs either. Allow you to buy mats from scrips for example. Or, maybe allow the acquisition through PvP via wolf marks or maybe even RNG drops. Bring back the tribal quests as an avenue for getting the items and the list can go on.
If you want to have the relic be available no matter what you do, then you need to encourage people to do those things. By our very nature, humans will prefer the easiest, quickest route to get something, but we will also prefer doing thing we enjoy. Give people the incentive to branch out and potentially do things they might not have done before. That should be the goal of the relic, getting you to do parts of the game you might not otherwise try.
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