Quote Originally Posted by Rithy255 View Post
If you go back to the 6.0 (msq dungeons not the unlock ones), I actually have to try on PLD with defensives, it's a lot easier then DRK, but im still cycling my buttons properly.
If you're on the optional ones or 6.1+ then I totally agree I feel like im taking zero damage, but that's how it feels on pretty much every tank. Even on Dark knight I don't feel any dmg but If it's one of the msq dungeons I'm struggling hard and 100% dependent on my healer at all times.

I think they can actually balance PLD's and GNB's sustain for dungeons, they should make mobs hit harder and let you pull way more then 2 packs, for warrior all you'd need to do is make blood whetting not aoe as that's going to be gamebreaking in any sort of dungeon content, I don't think it's fun for healers to not heal at all in aoe.
I think the issue you would run into with the lack of AoE healing on Bloodwhetting is that it would be an inferior damage reduction CD and would have to be buffed to compensate and put it on the same level as something like Shelltron. Then again, I think the easier answer might be to just drop a lot of the self healing from all the tanks or make it more of a long CD and put the healing requirements back on the healers so we can just stop having the balance argument on it.