Quote Originally Posted by Amenara View Post
Maybe I am crazy but I have been doing dungeons and whatnot on my PLD and my HP barely moves throughout the entire dungeon unless I stop paying attention and forget to press any CDs. I get dungeons don't matter but that is where the self healing seems to be the biggest complaint.

All that being said, I am not opposed to making all tank self healing/sustain worse, have more outgoing damage, and making everything have less HP to compensate for healers not being green dps all the time.
If you go back to the 6.0 (msq dungeons not the unlock ones), I actually have to try on PLD with defensives, it's a lot easier then DRK, but im still cycling my buttons properly.
If you're on the optional ones or 6.1+ then I totally agree I feel like im taking zero damage, but that's how it feels on pretty much every tank. Even on Dark knight I don't feel any dmg but If it's one of the msq dungeons I'm struggling hard and 100% dependent on my healer at all times.

I think they can actually balance PLD's and GNB's sustain for dungeons, they should make mobs hit harder and let you pull way more then 2 packs, for warrior all you'd need to do is make blood whetting not aoe as that's going to be gamebreaking in any sort of dungeon content, I don't think it's fun for healers to not heal at all in aoe.