
Originally Posted by
Rithy255
I like rotational complexity, I don't find pressing buttons in your burst then going back to 1, 2, 3 enjoyable, at least warrior keeps up their damage buff. The most fun I had on a tank was previous paladin before it became easier down to fit the burst meta, It actually felt like you were maintaining a rotation that could also change depending on the fight, It was honestly one of the most hardest tanks to play at the highest of levels which gave the job a low skill floor but a high skill celling which is healthy for the game.
In reality both bores me, I think I'd enjoy warrior more if it had less sustain and more gauge options (overpower being removed) and have some more actual buttons I pressed, APM to me doesn't make a tank more interesting. If we want to talk about "job fantasy" why isn't the berserker tank the top dps? Dark knights OG job fantasy was to be a actual DPS, Neither is really consistent, when I think of a "dark knight" to me it's a class that slowly drains their target down, uses magic attacks ect. I don't think the "job identity" should be burst every 120 minutes then go back to pressing 1, 2, 3 blood spiller
DRK vs GNB, Gunbreaker personally feels like they do the "weave" busy tank a lot better because they don't have all their ogcds at once, they feel fun and high APM, I'd much prefer dark knight had alternate combos and paths then the current playstyle but that's just me I guess. I don't mind if it remains busy but it's core GCD and down time is so boring I rather be playing warrior at that point (and I don't like warrior lol).
I agree warrior is boring and has excessive self healing (PLD to a extent needs to also cut down on some self healing), but my main point is if dark knight is meant to be the high DPS tank that's cutting through enemies then why is it doing the same damage as PLD/WAR? It doesn't even have a niche in it's current form, If Dark Knight is meant to be a risky tank then it should have a small dps advantage over war/pld.