Quote Originally Posted by Renathras View Post
Do you really not understand that?
I understand what you were aiming for. I do not understand why so many of your repertoire of metaphors/analogies involve morally dubious actions

And the same could be said for you. Do you really not understand that it's going to feel absolutely god awful to any WHM main if they are told 'the other healers get cool new things, and you get to have the same gameplay as you currently have'? Getting cool new things is one of the biggest hype-generators of the pre-expansion cycle. Everyone waits with bated breath to see what cool new thing their main gets in the job actions trailer. We analyze the heck out of every frame of the Benchmark to see if there's a sneak peek of a new action in there. Do you not remember how ecstatic people were getting (incorrectly, it turns out) over SGE's showing, because it used SIX different attack animations? So imagine that each healer gets 5 or 6 attack animations shown in the new job action trailer, and WHM shows Glare 4, Dia 2, Assize and Misery, same as we have now. People gave SCH hell for Expedience looking so whelming, how would this be different? I saw the usefulness immediately in Expedience's effects but the playerbase at large laughed it off, how do you expect 'cool new healing spell/mit spell' to persuade the playerbase, when it's competing against the aforementioned 'there's more damage buttons'?

If the announcement was 'SCH gets it's DOTs back, AST gets it's cards back, SGE is now a proper damage>healing healer, WHM remains mostly as it is with the standard potency upgrades', most of the playerbase would immediately pronounce WHM dead on arrival. Whether it is DOA or not is not the point. Community perception matters, DRK suffered a constant 'it's trash' in SB despite being serviceable enough to claim both ultimate worldfirsts. The parroting of opinions carries far more weight than any amount of facts about potency or relative outputs

And by all metrics we have available (aka, an unofficial survey with sub-1000 respondents), I AM offering what people are asking for, to a degree. They just aren't you and people like you, is the issue you're seeing. I could absolutely go and make a design that puts more focus on healing being the challenging thing to optimize on healers. MP management, HOT juggling, resource rationing, etc. I started to dip into it with the SGE idea, even. But as mentioned time and time again, I made the ideas I did, having considered key factors in implementation, such as 'knockon effects to old content', 'effect on less skilled/practicing players, and how intuitive new system would be to learn/relearn', and of course 'devtime cost to implement/test the rebalancing'.

Picture: I am a WHM player, and I have played WHM for every raid. I have cleared some Ultimates. I do not have any other healers levelled. Only WHM. How does your idea let me find some enjoyment and challenge in EX trials, or EX roulette, or Maps, as a WHM? How do we fulfill this, without burdening casual players too much, without making massive sweeping changes that destroy the balance of older content (eg Ultimates), and without causing a massive devtime requirement?


Quote Originally Posted by fulminating View Post
Are you really sure the cap is higher on red mage now than in shadowbringers?
The cap is entirely down to 'SE made the melee combo even longer', I guess? Acceleration is also a pseudo swiftcast, whereas before it was just 'guarantees proc 3 times' iirc, so now that allows for a bit more mobility compared to previous