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  1. #2311
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It helps to go back to the source quote to understand the context and what is actually being said: Interview Link

    Re: Healing requirements in Asphedelos Savage (P1S-P4S)
    "I want to emphasize that we've done the same as we did in every previous expansion here, and that's at the start of every expansion we sort of hold back on the difficulty for the raid in terms of damage taken and damage dealt and that sort of stuff. We make it a little bit easier so that as many people as possible can clear.

    You're probably comparing the raid as it is now to what you had in 5.4, but you have to remember that it's 6.0, we added new jobs, and we're still balancing things. We want to get people a chance to clear if they possibly can, and then from this point on we will raise the challenge level in part 2 and part 3 of Pandaemonium.

    I think if at that point if you're still unsatisfied, and are thinking healing is too easy and I want to feel more like a proper healer, definitely try the ultimate content."


    The comments are addressed specifically to midcore healers who were complaining that the healing checks in Asphedelos Savage were too easy. If you're in the group of players writing off Savage as being 'hardcore' content, you're really not a part of that conversation. The same is true if you got gated by fights like P8S and P10S. There's no point in suggesting that someone attempt to do an Ultimate when they're not even capable of clearing Savage. There's no point looking at niche cases of skilled players doing non-standard clears if you can't do the base content yourself.

    No, the core issue is that there are a lot of players that are afraid of making the jump from casual to midcore content because that's when you start to have personal responsibility and wipes. And that's entirely an ego thing that you just have to get over if you want to have a proper challenge.
    (1)

  2. #2312
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    288
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Do note though that, at least as I Recall, the original question submitted was more about healer Engagement overall with raids as an example. Which was then basicly butchered to 'why is healing in p1-4s easy'
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #2313
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lyth View Post
    It helps to go back to the source quote to understand the context and what is actually being said: Interview Link

    Re: Healing requirements in Asphedelos Savage (P1S-P4S)
    "I want to emphasize that we've done the same as we did in every previous expansion here, and that's at the start of every expansion we sort of hold back on the difficulty for the raid in terms of damage taken and damage dealt and that sort of stuff. We make it a little bit easier so that as many people as possible can clear.

    You're probably comparing the raid as it is now to what you had in 5.4, but you have to remember that it's 6.0, we added new jobs, and we're still balancing things. We want to get people a chance to clear if they possibly can, and then from this point on we will raise the challenge level in part 2 and part 3 of Pandaemonium.

    I think if at that point if you're still unsatisfied, and are thinking healing is too easy and I want to feel more like a proper healer, definitely try the ultimate content."


    The comments are addressed specifically to midcore healers who were complaining that the healing checks in Asphedelos Savage were too easy. If you're in the group of players writing off Savage as being 'hardcore' content, you're really not a part of that conversation. The same is true if you got gated by fights like P8S and P10S. There's no point in suggesting that someone attempt to do an Ultimate when they're not even capable of clearing Savage. There's no point looking at niche cases of skilled players doing non-standard clears if you can't do the base content yourself.

    No, the core issue is that there are a lot of players that are afraid of making the jump from casual to midcore content because that's when you start to have personal responsibility and wipes. And that's entirely an ego thing that you just have to get over if you want to have a proper challenge.
    What I underlined was not the core issue. As I recall, and as Sani said, the core issue was overall healer engagement . It's not an "ego thing" to not want to hit a single skill for the majority of an engagement. It's not an "ego thing" to be told to switch to another job if it's a slog to do any solo content.

    There are many threads that I could quote, here's one from the healer forums https://forum.square-enix.com/ffxiv/...-Hello-Yoshi-P
    (11)

  4. #2314
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PetThisMiqo View Post
    The completion rates of ultimate are proof that the vast majority of the community are satisfied by the gameplay presented elsewhere. The minority is small yet very loud but that will not change the fact that Square Enix has the statistics to know that they are doing a fantastic job.

    We should in my humble opinion bring down the difficulty of future ultimates or allow players to play through them unsynced. The difficulty is much too high for the average player and the content is being wasted when only a small minority completes them. That same minority raises their fists and voices at Square Enix despite the content being crafted for them. The wider more casual audience would be much more appreciative if given access to this content instead of being gatekept by the hardcore elitists.
    No

    If you want the weapons so bad m*d them in you filthy cheater
    (4)

  5. #2315
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I think one of the best parts is that in the digest that they released after this live letter we have this https://forum.square-enix.com/ffxiv/threads/456921

    A: We hold back on the difficulty of the initial Savage raids of each expansion to allow more people to clear, which goes for Asphodelos as well.

    I imagine a lot of comparisons are being drawn between the current encounters and the Savage encounters added in Patch 5.4, but the difficulty will be gradually increased as players get more comfortable with their jobs again. But should you yearn for more, please look forward to Dragonsong’s Reprise (Ultimate)!
    I wonder if they were aware of how bad the original response sounded and here they are trying to spin it in a more pr friendly manner.
    (5)

  6. #2316
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,896
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If anybody wondered, -this- was the original question.
    (5)

  7. #2317
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    644
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MisterNublet View Post
    Healers are already required to focus on dps'ing due to enrage during prog while healing is kept to a minimum.

    The holy trinity is already in shambles due to them giving tanks healing sustain (except for DKs, oof), and dps' self-healing options.

    Give healing a try in the current end game content, and you'll see you really have nothing to be nervous about. You'll find yourself with nothing to do, but to dps. Then get annoyed that you only have one button to dps with.
    So true. I was farming gears in p12n yesterday. The whole party died except me, warrior, and a gunbreaker. We killed the boss without any issue. It just took a while. SE needs to stop designing their healers with interns....
    (1)

  8. #2318
    Player
    Kryns's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Ezra Lamothier
    World
    Diabolos
    Main Class
    Sage Lv 90
    not only i hope they fix the braindead classes but the leveling experience in general, doesn't matters how many buttons there are in the game if you will be pressing 1 2 and 3 mindlessly until you reach lvl 50
    can't speak for everyone but if i had to guess, don't think new players find the idea of spending more than a hundred hours with such an unengaging low level combat appealing
    (0)

  9. #2319
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,400
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kryns View Post
    not only i hope they fix the braindead classes but the leveling experience in general, doesn't matters how many buttons there are in the game if you will be pressing 1 2 and 3 mindlessly until you reach lvl 50
    can't speak for everyone but if i had to guess, don't think new players find the idea of spending more than a hundred hours with such an unengaging low level combat appealing
    Though that sounds like the perspective of someone who’s used to MMORPG or XIV in general. If it’s for a sprout that just dipped their toes in, ARR is still training wheels. While low level is unappealing, I believe the issue is more you only have 1 button and 1 DoT as a healer. ALL THE WAY TO LEVEL 90. That kind of experience annoys the crap out of people because all you get are healing tools.
    (4)

  10. 10-10-2023 04:01 AM

  11. #2320
    Player
    AnimaJan's Avatar
    Join Date
    Sep 2023
    Location
    I don't remember
    Posts
    24
    Character
    Anima Eros
    World
    Odin
    Main Class
    Samurai Lv 94
    Quote Originally Posted by Deceptus View Post
    This is effectively what the lead designer of this game told Healers in the latest live letter.

    Consider if he had said that about your role (tank / dps) for a second and how you would feel.

    Forget the leveling experience, it doesn't matter.

    Forget dungeons up to 90, they don't matter.

    Forget normal raids, EX's, and Savage, they don't matter.

    If you want your job to be engaging, play Ultimate, the hardest content in the game that only a few percentage of actual players do.

    Engagement shouldn't be either 0% or 100%. It shouldn't be either braindead easy in 95% of content or pull your hair out in the hardest thing the game offers.

    The same basic damage rotation from level 4 to level 90 (A 30s dot and a filler spell) is not acceptable gameplay or game design.

    Edit:

    Yoshi-P's statement is about as tone deaf as the Lead Designer of WoW flat out saying they didn't want players playing a certain DPS spec. (Language warning)

    Background: Instead of properly balancing a certain DPS spec, the WoW devs nuked it to the ground so people would play other things.

    Sound familiar?
    This is completely right. I feel this way too.
    (6)

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