For me, I think the job design team went really wrong when they decided to try and design jobs so that if you like one of them, you should like all of them. The homogenization that people have been complaining about for years stems from the people that don't play the jobs who are mad that the job isn't fun for them...and it should have stayed that way.

No, just because you don't like monk that means they should rework and remove all of the unique positional gameplay. No, you probably won't like Black Mage as is just because you kind of like Red Mage. Things like that.

Honestly, if they came out in fan fest and said "We are sorry with the direction we went with job design and will be focusing on making the jobs unique from each other". I would be very cautiously optimistic, leaning towards optimism.

I mean we have what? like 20 jobs or something in the game? Realistically the chance of someone liking every single one should be very low. So why try and design jobs so that everyone likes all of them? It's a fairy tales way of thinking. Personally I cannot fucking stand playing monk or machinist. They just don't click in my head as fun like how I love Red Mage and Warrior. But I would never think to complain saying "why are they like this? I want it like this so that I can play too". The jobs are enjoyed by people who like the rotation of monk with the different 3 hit combo each time or machinist's fast ogcd buttons.

At most, you should be able to like one job in each role enough that you can get through whatever content you wanted to play it in. 1 tank, 1 healer, 1 melee, 1 caster, and 1 Phyrs. This is already hard enough since all the tanks and healers play the exact fucking same. And hey if you like to play all the jobs in a role or multiple roles then good on you, you're a good noodle and here is a sticker. But these people should be the exception and not the norm.