DSR was a hard but extremelly fun fight, I felt pride when got my first clear.
Omega was a hard for the sake of being hard, I felt free from a dumb prison on my first clear.
XIV Raid Dev team is clearly losing sight of what made theses encounters awesome, the lack of good fights on Pandaemonium was a yellow flag about how they will approach on 7.0.
The same way nobody enjoys clearing a fight that you know its basically impossible to get a wipe bcz its made to not get a wipe by design. Ivallice and NieR raid series are the perfect example on how to make an easy fight with enjoyable mechanics.