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  1. #21
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I still like having Verraise personally, even though I know it's coming at a DPS cost, but I'd be happy with having it nerfed either with a significant cooldown, or with a much higher MP cost, and in turn having our DPS at least compete with SMN.
    (1)

  2. #22
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Silverquick View Post
    Honestly I don't know about that, I find RDM more mobile than the current SMN.
    Man just when you think you've seen it all, something like this happens lol. You might as well as say BLM is more mobile than SMN at this point
    (13)

  3. #23
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Honestly, don't take those last patch buff seriously, there's no more content where DPS truly matter.
    It's just band-aid until next expansion.

    SMN and BLM will just kill a few GCDs earlier and that's it.
    (2)

  4. #24
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    i just wanna poke ppl with my pokie-cane *sad mana has increased by +1*
    (0)

  5. #25
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    if we got an Eureka / Bozja in 6.X, Rdm would have shined (a lot more).., but since we didn't get any, Rdm should have been closer to Smn & Blm..)
    (1)
    Last edited by Shiroe; 10-05-2023 at 05:29 PM.

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuroka View Post
    Im actually happy for my RDM as is and dont want change, i like being a Ressmage in dire situations, to me i like its design as is.
    I don't mind that capacity; I just don't/didn't like being (so) pre-taxed for it...

    ...especially since the opportunity costs it has right now vary so heavily with fight design (the timings at which bodies are likely to hit the floor [in numbers enough that it makes a difference] relative to RDM's burst timing [and everyone else's, because "two-minute meta"])...

    ...and SMN's single extra instant rez per minute was so often already enough to meet needs despite it having a higher damage floor and ceiling, both, and a raid sustain tool of its own.
    (6)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,996
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheDustyOne View Post
    While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).

    The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.

    Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
    They probably think bard and machinist are less mobile than RDM by that leap of logic as well. DNC fine though, because it has 3 dashes.
    (6)

  8. #28
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kuroka View Post
    Im actually happy for my RDM as is and dont want change, i like being a Ressmage in dire situations, to me i like its design as is.
    Complacent players like this are actually the worst thing in the world for meaningful game balance in the future
    (7)

  9. #29
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oextra View Post
    Man just when you think you've seen it all, something like this happens lol. You might as well as say BLM is more mobile than SMN at this point
    There is quite literally nothing you can say to him outside of “you are straight up playing SMN wrong”
    (5)

  10. #30
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rychu View Post
    TLDR: Change Ver Raise to a charge system with a hefty cooldown and no mana requirement or just take it away and give everyone phoenix downs
    I like the idea of universal phoenix down (with a proper cooldown and cast time, of course) either as a role action or as an easy-to-get consumable, but I'd leave the SMN and RDM raises there, maybe with a 30s or 60s cooldown. Just so that it doesn't subtract anything fantasy wise, as it becomes more of situational utility of an 'improved phoenix down' rather than an identity defining staple used as justification to compromise their DPS.
    (0)

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