I still like having Verraise personally, even though I know it's coming at a DPS cost, but I'd be happy with having it nerfed either with a significant cooldown, or with a much higher MP cost, and in turn having our DPS at least compete with SMN.
I still like having Verraise personally, even though I know it's coming at a DPS cost, but I'd be happy with having it nerfed either with a significant cooldown, or with a much higher MP cost, and in turn having our DPS at least compete with SMN.



Honestly, don't take those last patch buff seriously, there's no more content where DPS truly matter.
It's just band-aid until next expansion.
SMN and BLM will just kill a few GCDs earlier and that's it.
i just wanna poke ppl with my pokie-cane *sad mana has increased by +1*
if we got an Eureka / Bozja in 6.X, Rdm would have shined (a lot more).., but since we didn't get any, Rdm should have been closer to Smn & Blm..)
Last edited by Shiroe; 10-05-2023 at 05:29 PM.
I don't mind that capacity; I just don't/didn't like being (so) pre-taxed for it...
...especially since the opportunity costs it has right now vary so heavily with fight design (the timings at which bodies are likely to hit the floor [in numbers enough that it makes a difference] relative to RDM's burst timing [and everyone else's, because "two-minute meta"])...
...and SMN's single extra instant rez per minute was so often already enough to meet needs despite it having a higher damage floor and ceiling, both, and a raid sustain tool of its own.




They probably think bard and machinist are less mobile than RDM by that leap of logic as well. DNC fine though, because it has 3 dashes.While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).
The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.
Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
I like the idea of universal phoenix down (with a proper cooldown and cast time, of course) either as a role action or as an easy-to-get consumable, but I'd leave the SMN and RDM raises there, maybe with a 30s or 60s cooldown. Just so that it doesn't subtract anything fantasy wise, as it becomes more of situational utility of an 'improved phoenix down' rather than an identity defining staple used as justification to compromise their DPS.
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