Im actually happy for my RDM as is and dont want change, i like being a Ressmage in dire situations, to me i like its design as is.
Im actually happy for my RDM as is and dont want change, i like being a Ressmage in dire situations, to me i like its design as is.
I don't mind that capacity; I just don't/didn't like being (so) pre-taxed for it...
...especially since the opportunity costs it has right now vary so heavily with fight design (the timings at which bodies are likely to hit the floor [in numbers enough that it makes a difference] relative to RDM's burst timing [and everyone else's, because "two-minute meta"])...
...and SMN's single extra instant rez per minute was so often already enough to meet needs despite it having a higher damage floor and ceiling, both, and a raid sustain tool of its own.




Between Garuda and Ifrit and Swiftcast, summoner has 3 casts per minute. They're long casts, sure, but they are few, far between, and you can arrange your legos how you like to avoid casting at inopportune times. ShB summoner was pretty mobile too I'll grant but it had nothing on modern summoner especially with having to take action ghosting into account.
They should hamstring summoner back down to RDM/BLM level though. Or at least much nearer to. There's no reason for it to have so many instant casts. Heck, if their mobility was similar then you'd see a lot more of the other casters I would argue, because SMN's primary benefit and why it sees more use than both of its peers combined is its sheer ease of use and its mobility is definitely a huge part of that.
While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).
The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.
Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.


That's what you're not getting really,While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).
The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.
Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
Those long casting times are what can wreck your DPS at Summoner and will do that. So now, the Summoner has clear periods of immobility just like BLM... though not nearly as extreme. You now have to account for those or your DPS will drop sharply. SMN is no longer the job that can just wing it when they get a random AoE thrown at them. You kinda have to know the battle before hand and when your periods of immobility will be. Losing those two casts of Ruin during Ifrit is going to play into your DPS. So will having to do your Garuda rotation without the DoT.
RDM still doesn't have to worry about that. It's the same as always there. 2 seconds, then move, 2 seconds then move, it's always consistent and rhythmic. Plus though I haven't had to do it yet in this expansion, but when it came time for your melee combo, if you had an AoE pop in front of you while doing it, you could flip backwards, then use your closer to move back in and resume your combo after the AoE went off. I admittedly don't know if it still works that way in this edition but I did use to do that.
Last edited by Silverquick; 10-03-2023 at 11:29 AM.
And in doing so cause clipping, which is not doing damage, which is the same as having to move while needing to cast Ruby Rite. Backflipping mid-combo means that doing any other spell will break your weaponskill combo, and you're too far to continue the combo, Displacement also has longer animation lock, so doing Displacement > CaC, especially with only 1.5s between the GCD, is a MASSIVE clip, so you've now made RDM a sitting duck. How is that any different from your SMN example of not being able to cast Ruby Rite? You also have access to 2 instant casts during Ifrit phase, even if they're close range, so even on the fly you still have 2 GCDs worth of time to move before having to stand still again unless you wasted it before hand without any thought. Same deal with Garuda, Slipstream is long cast, but you can use up to 4 Emerald Rites if need be before having to long cast.
Last edited by TheDustyOne; 10-03-2023 at 11:46 AM.




They probably think bard and machinist are less mobile than RDM by that leap of logic as well. DNC fine though, because it has 3 dashes.While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).
The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.
Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
The sooner you realize that any RDM or SMN buffs are just pretext to Enochian buffs the better

I only ask for one side affect, they have a lvl 100 trait that grants permanent ley lines that has instant casts but you can never move from the ley lines during the whole fight.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




