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  1. #1
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100

    Dancer is WAY too proc focused

    Everyone knows it.

    It's like playing with a random number generator.

    If the procs were based on distance travelled at least then it'd be predictable.

    The weaving is top tier though. If only there were a way to proc off of that or make it an accumulative feature.
    (2)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Among the reasons I don't play Dancer is that it's so proc-focused. But I assume there are people who love the fact that it's so proc-focused. Being proc-focused isn't innately a bad thing.
    (27)

  3. #3
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    People who play proc-focused jobs and then complain that they're too proc-focused are reason why we have all this homogenization and this relentless dumbing down of every job. Just play different job if you don't like procs, there are people who like DNC because of the procs, stop trying to take that away from them. Plus Flourish will already give you all basic procs every 60 seconds.
    (66)

  4. #4
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Stop.Complaining. About. EVERYTHING.GOOOOODDDSSSSS just pick another class.
    (44)
    Don't touch me there

  5. #5
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by eldritchAvatar View Post
    Everyone knows it.

    It's like playing with a random number generator.

    If the procs were based on distance travelled at least then it'd be predictable.

    The weaving is top tier though. If only there were a way to proc off of that or make it an accumulative feature.
    I don't even play DNC and yet, I will tell you NO. We don't need more streamlined / homogenized. We got plenty of that from ShB to EW.... and most likely going into 7.0 as well.
    (24)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,419
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Square makes jobs for different play styles then people complain that they don’t like every single job so now we have 1.5 jobs total

    If you don’t like DNC procs then don’t play DNC; it really isn’t hard to understand
    (30)

  7. #7
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Just play something else. Not everything has to be for you. This is what causes job identity to disappear.
    (24)

  8. #8
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I hate proc and DoT type Jobs.

    So I don't play them.

    Some people love them.

    So I'm glad they're in the game, I just recognize they aren't for me.

    .

    At the end of the day, no matter how much you might like a Job's aesthetics, not all Jobs will play the same (and if they did, that'd be terrible design; one type of player would be super happy at all the options and no one else would have anything to play). So we get different Jobs that play different ways, and then decide which we like best, aesthetic or mechanic, and we pick the Job that best matches our personal tastes there.

    I like BLM's aesthetic but not it's playstyle, so I don't play BLM.

    If you don't like DNC's playstyle...don't play DNC is all I can say. Instead, ask around for what you'd like in a Job in terms of playstyle/rotation and ask people which Jobs best fit that.

    I don't like people being dogpiled or brigaded, so I'd rather ask you what kind of playstyle/rotation you like? That way, I can maybe offer good suggestions.

    .

    If you don't like procs, the best Jobs for you would probably be:

    Melee: I'm...honestly not sure any of them are really proc based, actually, so any of them?
    Ranged: MCH isn't proc based (DNC and BRD both are)
    Caster: SMN has no procs at all, RDM has 50/50 chance of getting Fire/Stone Ready, though you can control this some with Acceleration and slight unbalanced mana into your melee phase, BLM has Firestarter and Thundercloud procs.

    Tank: PLD's proc is more like a combo action (the empowered Holy Spirit) since it happens after your 1-2-3, so not really a proc, WAR's Infuriate timer decreases by spending Fell Cleaves (so not really a proc), DRK has a proc from TBN breaking, but you know when you're using TBN so you have control over that, and GNB has none I can think of offhand.

    Healer: The only proc I can think of is SGE for shields breaking giving you a Toxicon. Other than that, I don't think any of the healers have procs, though AST has some RNG that requires reacting to (Draw/Card and Minor Arcana Lord/Lady), so if you don't like things that are semi-random, you might avoid AST specifically. TECHNICALLY WHM and AST have their Freecure/Critbenific mechanics...but they're silly low chance vestigial relics that you don't actually play around and probably wouldn't even notice much when they do actually happen.

    .

    Not sure if that helps or not, but I'd try some of those Jobs out. I'm not a fan of procs myself, so Jobs like BRD and DNC and BLM I don't play, and RDM I only do on occasion (though its proc system isn't really too bad).
    (7)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You know what? I'll stop complaining about the things I don't like, like cast times or positionals, if you leave whatever is left of proc/priority classes alone. Deal? They already butchered MCH out of its procs, please no more?

    Also don't make DNC even more resident sleepers than it is already... Even more and it's just gonna be SMN bis
    (3)
    Last edited by Valence; 08-02-2023 at 06:20 PM.

  10. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    You know what? I'll stop complaining about the things I don't like, like cast times or positionals, if you leave whatever is left of proc/priority classes alone. Deal?
    Honestly, I wish everyone would take this advise of yours.

    The reason we have so much homogenization now is people complaining. Something about their Job is clunky or weird to use, some other Job has something they want, etc etc. Over time, that leads to everything being pushed into a homogenized slog.

    Fact is, we've had Jobs that were distinct and interesting. If people would stop complaining, it would stay that way or be more that way. Yeah, it sucks when you like the aesthetic of a Job but you personally don't enjoy playing it. In an ideal world, every Job would be where it matches the aesthetic, so that people who like the aesthetic probably enjoy the playstyle (e.g. if there was a Thief/Rogue Job with Greased Lightning giving that feel of a really fast, nimble attacker), but sometimes that just doesn't work out.

    The nice thing is, we have a lot of different choices, and there's always glamour. Maybe you like BLM's big elemental attacks but don't like the DoTs and procs. There's RDM sitting right there waiting for you that might fit you better, and you can always wear BLM-ish glamours with pointy hats or the Vivi Dwarf helmet cosplay and RP as a THM that learned all kinds of elemental spells to master all the elements like Ang from Avatar.

    Point is, people should recognize that different Jobs NEED to be different, otherwise we have a morass of homogenization, which is ultimately boring for everyone. If you really really don't like the way a Job plays, look into some nearby Jobs for one that plays more to your liking and give that one a try. Glamour is magic, (no, really, in lore it is. ), and more people can be GENERALLY happy. The last thing we want is every Job playing just the same exact way.

    EDIT:

    Quote Originally Posted by eldritchAvatar View Post
    I have no mercy about complaining. I main Astrologian and that class got reworked with EVERY expansion, I have the right to say whatever the absolute heck I want. "JuSt pLaY AnOtHeR cLaSs" save your breath.
    IF this was directed at me: My statement was in good faith. No need to be a jerk about it.

    As I said, I myself don't like procs. So I don't play Jobs that have procs.

    But I also recognize a lot of people enjoy procs. They don't like having a static rotation that's always the same, and they enjoy it being broken up or shifted around or having to make active decisions in battle about what the better option is in response to said procs since that determines what options they have at a given time and it's never guaranteed to be the same each time.

    I don't like them.

    I avoid Jobs that use them.

    That doesn't mean that they shouldn't be in the game, since I'm mature enough to recognize this game isn't JUST for me, it's for me and for a lot of other people.

    Yeah, AST get reworked every expansion. Yeah, that sucks (if you liked a prior version).

    ...so that should tell you why it's a bad idea to rework Jobs like this, shouldn't it? Because you know how sucky it is. You shouldn't be wanting to inflict that suck on other people.

    .

    The thing about some of the newer Jobs (RPR, SGE, DNC, GNB, arguably RDM) is that they've never changed. They've always been the way they are (so far). So people that like them can continue liking them and there's not a prior version of people you need to try pleasing with them (e.g. SGE doesn't need to cater to the 4.0 SCH "please give us our DoTs back" crowd, since SGE never existed in any state other than the one it is in now to want them "back").

    DNC has always been this way. It's part of its mechanical identity and playstyle. There's not a good reason to change it, and "Well, I have to put up with that with AST!" isn't a good reason to change it. It's a good argument for why NOT to do so.

    EDIT2:

    Quote Originally Posted by Battler-Ushiromiya View Post
    Positionals, procs, and button bloat are all objectively bad things that you only like because it keeps new players away from the game. It's disgustingly reductive for inclusion to new players.
    I'd agree if every Job had them.

    There's at least one option in each role which does not.

    None of the Tanks have positionals. None of the Tanks have procs. WAR does not have button bloat (the others do in relative amounts, depending on how many buttons you're comfortable with, but War doesn't at all).

    Melee have positionals, though NIN's don't honestly matter. Hug the boss's butt and use Armor Crush and it won't make much difference. I don't think any of the Melee have procs. Quite a few have button bloat, but RPR is good right now, and NIN isn't terrible.

    Ranged has MCH without positionals, procs, or button bloat. In fact, none of the three Ranged have button bloat, and it's the role/sub-role in the game where none of the members have button bloat.

    Casters don't have positionals at all. SMN doesn't have procs. SMN and RDM don't have button bloat.

    Healers don't have positionals at all. SGE is the only one that has procs, and they're only based on a shield breaking, and you tend to avoid using GCD shields on SGE to begin with. Even if you consider AST's cards procs somehow (since they're not all the same and you adjust to them), that still leaves WHM and SCH without procs. AST and SCH have button bloat, but WHM and SGE do not.

    So you have WAR, arguably NIN/RPR, MCH, SMN, and WHM as an option from each role that does not have positionals (effectively), procs, or button bloat.

    .

    Again, I'm a person that doesn't like procs. And I argue all the time against button bloat.

    The difference is, my position is there should be at least one Job in each role without them, and there is (other than Melee with positionals, but again, NIN). That way, people can play the game who don't like them. But there should also be options within each role that have them, for those people that want them.

    I firmly believe the goal should be to appeal to the most people, and the way to do that IS to have these options within each role.

    And FFXIV does just that.

    Sure, they could introduce a melee without positionals or procs and without button bloat - like in absolute terms, not like NIN missing the flank positional once per 30 sec not mattering - and I'd be fine with that. But that's really the only thing where this is relevant right now. (And one could argue such a player could just play MCH standing in melee range and get the same experience...)

    .

    Options.

    One of each so all types of players have one they can enjoy.

    I think that's the solution, honestly.
    (4)
    Last edited by Renathras; 08-07-2023 at 02:00 PM. Reason: Marked with EDIT

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