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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Korbei View Post
    Correct. Windows does treat the Xbox controllers differently when wired/wireless. (Well done Microsoft. FFS) This does cause an Xinput problem as Rehayem says. This is another issue that Steam can correct by emulating an Xbox 360 controller regardless of what type you're actually using.
    As a non-Steam user, I guess I'll have to look into a controller emulator
    (0)

  2. #2
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by StouterTaru View Post
    As a non-Steam user, I guess I'll have to look into a controller emulator
    There are a few options out there. Xinput emulation is a pretty big issue with PS4 and Switch controllers becoming so ubiquitous. That alone may not solve the deadzone issue though.

    Unfortunately that problem only happens in FFXIV for me so I can't test out any alternative solutions for you. For now just wait and see what happens after the update.
    (0)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    According to hardwaretester.com it's homing out after spinning the ananlogs around at

    Bluetooth:
    AXIS 0 -0.00807 AXIS 1 -0.02730 AXIS 2 0.00752 AXIS 3 0.01506

    Wired:
    AXIS 0 0.00304 AXIS 1 0.01463 AXIS 2 0.00148 AXIS 3 0.01256

    Numbers look similar enough, minimum for both around 0.015, so I'm hopeful that it's enough to get rid of the drunk camera motion
    (0)