As a non-Steam user, I guess I'll have to look into a controller emulatorCorrect. Windows does treat the Xbox controllers differently when wired/wireless. (Well done Microsoft. FFS) This does cause an Xinput problem as Rehayem says. This is another issue that Steam can correct by emulating an Xbox 360 controller regardless of what type you're actually using.
There are a few options out there. Xinput emulation is a pretty big issue with PS4 and Switch controllers becoming so ubiquitous. That alone may not solve the deadzone issue though.
Unfortunately that problem only happens in FFXIV for me so I can't test out any alternative solutions for you. For now just wait and see what happens after the update.
According to hardwaretester.com it's homing out after spinning the ananlogs around at
Bluetooth:
AXIS 0 -0.00807 AXIS 1 -0.02730 AXIS 2 0.00752 AXIS 3 0.01506
Wired:
AXIS 0 0.00304 AXIS 1 0.01463 AXIS 2 0.00148 AXIS 3 0.01256
Numbers look similar enough, minimum for both around 0.015, so I'm hopeful that it's enough to get rid of the drunk camera motion
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