This is distant and with no source to back it up, but I read somewhere that the Warring Triad quests originally were planned to be MSQ, but they got moved off so people could unlock them quicker if they wanted to.
Better ilvl sync is needed for all content nowadays, the powercreep in EW has been so bad that even "current" Alliance Raids are a joke. It was thanks to this thread that I discovered we're also skipping mechanics in Rabanastre, which is sad because I thought that raid was scaling properly, and one of the reasons I don't read boss guides anymore is because I don't wanna be dissapointed once we skip all the fun parts I would be ready for.
This doesn't seem to be an unpopular opinion either, at least in my DC (Primal). Enter any easy old raid, start a conversation on how it's very easy, and people will more often than not say they would love if it was adjusted. I mean, even the subreddit, the one place people here calls the "toxic possitivity" hub, was celebrating yesterday that Endwalker has been adjusted and there's plenty of comments asking CBU3 to do the same for the rest of the old content.
The Normal difficulty content is, for the most part, fine, it's just the awful scaling that trivialises most of it. Enter an instance with a first timer and chances are you're gonna wipe at least once and the battle will be smoother once the pieces click. Yesterday I had the luck of making my first The Burn run with 3 other sprouts and we wiped against Mist Dragon once, got it into the second try, and everyone agreed it was a fantastic battle (even though I know it's a far cry from the old one).
I find it very neglectful from CBU3 to start with the ONE battle it will take newer players the most time to arrive to. Ultima Weapon is an excelent first capstone fight, and then sprouts will have to face one dissapointment after the other until they reach Endsinger. The fact they decided to fix Endsinger at all means they're aware of the issue and the complaints...
I've been wanting this kind of syncing for a while, alongside some sort of overhaul to lower level job kits so they're not incredibly boring below 70 (or even 80 in some cases). Alas, it seems the dev team's only concern is making certain everyone and anyone can get through content with as little hindrance as possible.Normal difficulty content needs to be ilvl synced to the max ilvl available at the level when the encounter was current. It's as simple as that. Note that Savage Raid gear for x.0 patches are not available at the same time the normal content is released. I believe that should be taken into consideration as well (like syncing The Stigma Dreamscape and Smileton to ilvl 570 rather than 600). Balancing for x.0 content seems to be already designed that way anyways, those dungeons are having some mechanics skipped even now.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Kinda. I've said it before but I think Normal has a good enough challenge level for the average player, and the playerbase isn't the absolute garbage some pretend it is.I've been wanting this kind of syncing for a while, alongside some sort of overhaul to lower level job kits so they're not incredibly boring below 70 (or even 80 in some cases). Alas, it seems the dev team's only concern is making certain everyone and anyone can get through content with as little hindrance as possible.
The common conceived lack of difficulty comes from the fact things don't live enough to use most of their kits. Do any correctly synced trial or dungeon, they're still very fun to do nowadays while still being threatening to first timers.
I think they run outta time or something...? I do recall it was planned for msq ye... still, imo once an expension is over ALL content should become mandatory. Its just sill to have to ignore huge lore parts...
...the whole they digged with the rolequests is another problem...
The problem is taking away their choice of not doing them. I dont think a lot of people will be too happy to realize theyre forced to do everything in the game.I think they run outta time or something...? I do recall it was planned for msq ye... still, imo once an expension is over ALL content should become mandatory. Its just sill to have to ignore huge lore parts...
...the whole they digged with the rolequests is another problem...
I mean look at how much discourse and complaints we had about people having to do the Hildibrand quests for EW relics
I think it was more that people who were trying to do Hildibrand were getting hung up on the shelf for 100m+ at a time due to the three different trials that were involved on certain servers(yes, this includes you Dynamis). Still, I think we do need to apply a Max iLv sync to all Post-Expac Duties and Trials too along with what we've already requested to retain difficulty if we're going all in on this. People might complain about not being able to get past a certain duty due to reasons, but in general it's healthier for the game.The problem is taking away their choice of not doing them. I dont think a lot of people will be too happy to realize theyre forced to do everything in the game.
I mean look at how much discourse and complaints we had about people having to do the Hildibrand quests for EW relics
Ooof I get what you mean but I love doing optional stuff especially for the little niblets of lore or cute little go-nowhere storylines I've done every sidequest on every map zone I love this stuff but personally the reason I didn't wanna do Hildibrand was purely down to personal taste. The humour is just not for me and that was fine whilst it was completely it's own thing. I still did do them but I didn't enjoy it. I haven't completed the relic though because the way they implemented them this time in tangent with involving Hildi has just made me resent it completely. Because like you said it's optional but it was a double whammy of something I would normally choose to do [relic grind] being implemented badly [no grind] and with a story line I'm not keen on. If it had just been any other storyline D:The problem is taking away their choice of not doing them. I dont think a lot of people will be too happy to realize theyre forced to do everything in the game.
I mean look at how much discourse and complaints we had about people having to do the Hildibrand quests for EW relics
Last edited by OgruMogru; 10-02-2023 at 01:04 AM.
Exactly, some content is just not going to jell well with people and thats fine. So making all content mandatory will just kill the game because part of an appeal for MMOs is having optional stuff to do.Ooof I get what you mean but I love doing optional stuff especially for the little niblets of lore or cute little go-nowhere storylines I've done every sidequest on every map zone I love this stuff but personally the reason I didn't wanna do Hildibrand was purely down to personal taste. The humour is just not for me and that was fine whilst it was completely it's own thing. I still did do them but I didn't enjoy it. I haven't completed the relic though because the way they implemented them this time in tangent with involving Hildi has just made me resent it completely. Because like you said it's optional but it was a double whammy of something I would normally choose to do [relic grind] being implemented badly [no grind] and with a story line I'm not keen on. If it had just been any other storyline D:
I get what the poster means though, this game is so story focused that its a huge shame that many plot threads introduced in optional content cant be fitted into the msq. Personally I would just want for the devs to consider putting in more effort in branching the narrative with some of the optional stuff in the game.
I mean, Hildibrand quests are just a chain of long winded dialogue that take forever to unlock anything meaningful.The problem is taking away their choice of not doing them. I dont think a lot of people will be too happy to realize theyre forced to do everything in the game.
I mean look at how much discourse and complaints we had about people having to do the Hildibrand quests for EW relics
I think there would be more incentive to unlock new things if you knew what you were unlocking in the first place. There's nothing intuitive about how talking to Tataru unlocks three of the best primal fights in the game.
People might be more enticed to do quests if they were actually more than boring dialogue making you jump all over the maps just to reward you pretty much all the Gil you spent on aetheryte travel, but that ship sailed long ago and there's nothing we can do to change it, we're stuck having one of the worst, most outdated quest systems in the MMO market. Heck, even the cash grab that LA is and the abject failure Secret World Legends have better questing than what we currently have.
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