Quote Originally Posted by NekoMataMata View Post
See that's where you're wrong. The skill of the two minute meta comes from monitoring your abilities. Like I said earlier, while most of the community finds hitting their buttons difficult, it's actually rather easy to do so. The two minute meta just forces you to stop hitting them non-stop. For example SAM actually has to delay some abilities by a couple of seconds in order to keep them from drifting away from the two minute burst.

Removing the two minute meta would provide a lot of individual power, but it would also simplify raids a lot. I thought people didn't want to dumb the game down any more?
What skill expression lies in holding your abilities for the same burst windows though?

I'm not suggesting to completely remove dmg buffs either, but what I'm saying is that the game would be way more enjoyable even without raid buffs, it's not fun to hold your buttons for the same set times nor does it even take skill, it results in making every class play the same.

Imagine the team work of pairing partner buffs instead to maximise damage depending on other players burst damage abilities or Buffs on different CDs where the optimal meta of "holding" or not holding your raid buffs would make a massive damage difference depending on comp and the fight.

Removing two minute meta doesn't make the game more simple, Every job plays the same and would never need to adapt in the moment of gameplay, once they got a rotation down that sinks properly into the 2 minute meta they don't need to really think about anything else.

PLD is a perfect example of a Job who was sacrificed because of the two minute meta, Optimising it was one of the highest skill expressions in the game, but because 2 minute meta it can't exist in that way.