It's a combination of factors, really.

1- The mechanics are pretty easy and aren't that punishing for the most part. Just get out of the glowy orange and you're fine. It's why in Anabaseios, I was happy to see a roomwide bleed. I don't even play savage by the way and I don't see myself as some expert elite whatever. Healing being as boring as it is just a symptom of another, larger issue.

2- DPS also have been going through another problem themselves that is also a symptom. There has been an obsession with balance and I swear things are feeling homogenized. I feel like I am playing SAM while I play most other melee.

It's also not just bad balancing but also the design. Covering the issue up with having a healer get more damage spells won't solve that. It's imperative that healers do damage as I am of the camp that if there's no healing to be done, you better be slinging damage out. It's why I think healing should be more interesting and why I think it's a combination of iffy balancing and very meh mechanics. Mechanics that won't chase off casuals but will keep the healers engaged isn't impossible.

Oh god the tanks. Help.

edit: I thought I quoted you but I didn't. Sorry about that!