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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    Then you have a spell that puts the symbols of the Twelve on the ground, and whichever one you stand on, your buff enhances the damage dealt by any players who's patron deity matches that symbol. So if for example, two players have the patron deity of Rhalgr in your party, standing on the symbol of Rhalgr will make your spell stronger on those two characters.
    ...I'm guessing this isn't a serious suggestion, for the simple fact that who tf knows the patron deity of each player in their party...

    But, if it is... why would you want a job mechanic that entices statics to have identical role-play choices?
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  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    ...I'm guessing this isn't a serious suggestion, for the simple fact that who tf knows the patron deity of each player in their party...

    But, if it is... why would you want a job mechanic that entices statics to have identical role-play choices?
    You could have it appear above characters when the spell is active.

    But I'm just throwing stuff at the board. How would you go about improving the concept?
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    You could have it appear above characters when the spell is active.

    But I'm just throwing stuff at the board. How would you go about improving the concept?
    If it had to be an ally-based self-buffing mechanic (generate buff stacks + link aura that triggers the expense of personal buff stacks), as per that original idea, then I'd at least want it to be more timing-sensitive, and ideally to offer further agency. That model definitely constrains that goal, though.

    Now, if the AST itself could tap into the benefits of that "buff engine" and the AST had the ability to release up to n stars at once (where n is the number granted by the GCD, but the max might increase higher) via an oGCD action, for potency varied by some sort of match-up in the workings of that "buff engine" or from the target ally's actions, then I'd probably dig it.

    By itself, fail-conditions aside, optimization for the earlier proposed mechanic would just be...
    • "Use during downtime (including as early pre-pull as allow all to be spent before duration ends, or just 2 GCDs pre-pull as necessary for later raid-buff sync)",
    • "Hit on CD (if any)",
    • "Use just before raid window" (though this can generally be accomplished via the two above), and
    • "Track MCH Heat (if there is a MCH)", "Influence party finder to ensure the presence of a MCH and/or MNK"

    None of that, though, is unique to it; most would be found even on a GCD Earthly Star. And it includes far less consideration than a GCD Card, even of the current variety.

    I would need it to outpace the optimizations available to a GCD ~12% Damage for ~20 seconds buff for me to feel any hype for that design direction.

    I suspect it's possible, but I also wouldn't spend mechanics on it over a reworked Card system, if there'd be room/opportunity only to place them on the one or the other.
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