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  1. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm fine with AST doing more with a sort of Synastry-esque general mechanic. That's fine by me. I just don't see anything more interesting in "I reload my turret-buff that makes me auto-Ruin when YOU punch (but I can't use this on hybrids)" than just using my attacks myself.
    Of course, I meant that the ‘turret-buff’ in that situation could act as a vehicle for further interactions, synergies and interesting effects that can be leveraged in some way. Extra dps, buffs, debuffs, whatever. Not that it would work by itself in a vacuum.


    Again, I'm all for for buffs/debuffs. I just don't get why we're treating things like %Damage buff as if they had no skill ceiling or were super basic/banal... only to then suggest flat, unscaling potency with shallower, if any, available optimizations. We have low-hanging fruit dangling in front of us already. We needn't search a refuse pile for oddball novelty, especially if we're not going to be interested in its effect in practice.
    I’m a bit confused on what you’re saying here. Who is treating %damage buffs as banal or boring? I thought the point was about moving healer dps from being so heavily personal focused to more rDPS oriented (i.e % damage boosts, fundamentally).

    I don’t think it’s fair to call support effects ‘low-dangling fruit’ or ‘oddball novelty’ when nobody is actually asking for such things (besides maybe me lol). I always assumed when 90% of people say ‘support’ in ffxiv they’re specifically referring to rDPS type % buffs. I find using mitigation buffs fun too personally, but they’re not exactly the most needed thing right now, so I wouldn’t imagine anyone would want healers to be full of defensive oriented buffs either.


    The hype of complexity that is purely on paper only lasts for a few uses, while complexity in practice has actual longevity despite typically being the more intuitive. We want a gaming exercise, I would imagine, not merely a reading (tooltip-deciphering) exercise.
    Right, but isn’t that why different jobs offer different playstyle? (or at least they’re meant to). Personally I’d prefer a playstyle that revolves more around understanding of how to tactically leverage a toolkit contextually as opposed to simply maximising personal dps relative to party performance. But I don’t see why that has to preclude another healer from being more about a consistently aggressive and/or reactionary playstyle that revolves around maximising dps rather than pre-planning and managing things like buffs or debuffs
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    Last edited by Connor; 09-28-2023 at 07:48 AM.

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