I'd love it if we just cut out like 90% of our oGCD heals in favour of a handful of DPS actions. Not only does it give us the hotbar space for a small rotation, but now we actually have to choose when we need to stop damaging to heal, instead of slapping on an assize or tetra and calling it a day.

Ideally I'd like for every healer to have a lily-like system where the healing spells meaningfully and uniquely interact with our DPS spells (like maybe having AST heals proc a powerful buff instead of a DPS bomb like Misery, SCH having a strong DoT on shield break, etc.), but still, baby steps.