Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ggwppino View Post
    With the legacy cam I don't think it can be possible. On mouse and keyboard you just need to go both forward and backward forcing the character to look at the cam (with the right mouse button) but on controller I don't know if you can do a similar thing.


    Autofacing must be turned on, otherwise you can't cast while looking away.
    The purpose of moving the camera left and right is precisely to reposition the player's gaze where the cam is pointed.
    All I want is a third camera type, where if I hold a button (e.g. right click,) it will force the character to face the camera even when stationary. But still have the ability to press S and go backwards at full run speed, while also being able to run and not need to wiggle the camera because the character realigned.

    Do that and I'd be happy. Alas...

    Quote Originally Posted by Local_Custard View Post
    I have tried standard camera for a few minutes now. It's a real adjustment. My one gripe is the camera snaps when moving around. Is there a way of changing this? I have tried turning off autoface enemy and it prevents me from doing anything efficiently as a melee...

    At this point I'm uncertain if the effort is worth it given how the best configurations seem to conflict for some jobs I play.
    So, standard and legacy both have merits and drawbacks. The most important thing when playing standard is to always hold right click to force character facing, be very quick with your mouse flicks (or joystick flicks,) and rock the camera as mentioned in the above post to force a realignment.

    The strict benefit of standard is that you can greedcast facing mechanics, while the drawback is not having legacy's otherwise good design for running around, running backwards fast, and not needing to wiggle the camera.

    It took me a long time to readjust from standard to legacy when standard finally was getting me killed so much that I had to fix it, and the same is true in reverse. So you just have to ask yourself this: Is facing the camera for any of the casting jobs (including reaper/samurai,) worth the downside of not having legacy's stellar movement and camera controls? Depending on the fight, you might prefer legacy more than standard. I know for E9S, I couldn't play well on black mage without standard because of all the faced petrifications. P8S is much the same.

    Sometimes it's worth it to change it on a fight-by-fight basis, and it's just about learning what you need out of the class for that fight.

    Also, as stated, again, you need autoface enemy on to land attacks while looking away. The game checks for facing when you start a cast, as well as about 500ms before the cast finishes. Understanding that is how you greed facing.
    (1)

  2. #2
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Taranok View Post
    All I want is a third camera type, where if I hold a button (e.g. right click,) it will force the character to face the camera even when stationary. But still have the ability to press S and go backwards at full run speed, while also being able to run and not need to wiggle the camera because the character realigned.

    Do that and I'd be happy. Alas...



    So, standard and legacy both have merits and drawbacks. The most important thing when playing standard is to always hold right click to force character facing, be very quick with your mouse flicks (or joystick flicks,) and rock the camera as mentioned in the above post to force a realignment.

    The strict benefit of standard is that you can greedcast facing mechanics, while the drawback is not having legacy's otherwise good design for running around, running backwards fast, and not needing to wiggle the camera.

    It took me a long time to readjust from standard to legacy when standard finally was getting me killed so much that I had to fix it, and the same is true in reverse. So you just have to ask yourself this: Is facing the camera for any of the casting jobs (including reaper/samurai,) worth the downside of not having legacy's stellar movement and camera controls? Depending on the fight, you might prefer legacy more than standard. I know for E9S, I couldn't play well on black mage without standard because of all the faced petrifications. P8S is much the same.

    Sometimes it's worth it to change it on a fight-by-fight basis, and it's just about learning what you need out of the class for that fight.

    Also, as stated, again, you need autoface enemy on to land attacks while looking away. The game checks for facing when you start a cast, as well as about 500ms before the cast finishes. Understanding that is how you greed facing.
    yeah I did give legacy a shot. So far standard hasn't killed me. I do have autoface on. I have tried turning it off but as I said, doesn't really work for me. I would try legacy more if it didn't adjust the camera automatically. In fact, I now have that turned off for standard. I have not seen it as an option for legacy (but if it, do point out where that is!). The sudden angling in the camera disorients me. I could see it giving me motion sickness if it happens enough.
    But yeah, my main motivator was keeping uptime even when danger stares are going on. Thanks for your response, I appreciate it.
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    yeah I did give legacy a shot. So far standard hasn't killed me. I do have autoface on. I have tried turning it off but as I said, doesn't really work for me. I would try legacy more if it didn't adjust the camera automatically. In fact, I now have that turned off for standard. I have not seen it as an option for legacy (but if it, do point out where that is!). The sudden angling in the camera disorients me. I could see it giving me motion sickness if it happens enough.
    But yeah, my main motivator was keeping uptime even when danger stares are going on. Thanks for your response, I appreciate it.
    The camera only moves on Legacy if you don't have "Disable Camera Pivot" toggled. Can find the setting here.

    https://na.finalfantasyxiv.com/uigui...ng_legacy.html
    (0)

  4. #4
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Taranok View Post
    The camera only moves on Legacy if you don't have "Disable Camera Pivot" toggled. Can find the setting here.

    https://na.finalfantasyxiv.com/uigui...ng_legacy.html
    I'll need to take a look at that again later. I think I've tried that? But it is possible I've missed something... will tell you more next time I hop on (which should be later today)
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90