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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,082
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It makes absolutely no sense why healers can’t have more things to do during the insane amounts of downtime the game gives them. If not direct dps, then at least like, gcd buffs, debuffs, abilities that indirectly contribute to dps, w/e.

    Current design is extremely (maybe an over exaggeration but it is quite bad) antagonistic towards newer/struggling healers. With so much of their potency thrown into a single skill there’s a massive amount of pressure on them to be hitting it as much as humanly possible.

    They can’t DoT the enemy and focus on healing because of how much potency they’d lose from not spamming Glare etc, and they can’t buff the party in any meaningful non-cool-down way so they’re still doing ‘something’ contribute damage wise.

    Then there’s things like Scholar’s Energy Drain where it’s like, they constantly go on about how they don’t want healing and damage to coexist but then there’s this skill that literally makes you choose between one or the other. Its only 100 potency and only makes a small difference overall, but at the same time with how much importance it’s given for being one of the only optimisations left on the job, surely it’s just going to pressure newer healers into being like ‘need to use this for damage like everyone says!’

    Giving healers more than literally one button to contribute isn’t going to make them suddenly become unplayable; if anything it would just alleviate the pressure new healers feel to keep spamming the same button. And giving healers more varied ways to contribute with actual gcds beyond ‘deals direct damage’ is only going to draw more people to the role because it’d be offering options that otherwise simply don’t exist right now
    (3)

  2. #12
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Or just make healers useful in the game so people actually you know

    Need to heal.

    Stop trying to ruin the game already lmao healers are already as bad as they can be at this point and you're trying to make it even worse
    (4)

  3. #13
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,348
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Connor View Post
    It makes absolutely no sense why healers can’t have more things to do during the insane amounts of downtime the game gives them. If not direct dps, then at least like, gcd buffs, debuffs, abilities that indirectly contribute to dps, w/e.
    I’m not a healer main by any means, but I do think they should have more than 3 dps buttons to spam over and over. For me, AST is the most fun to play because it still has some variety to it with the cards, even though those were stripped down long ago. I had just barely finished my AST quests before they did the card rework, so I hardly even got to play it the old way! But at least it’s something to build towards during a fight, even if it’s only a little buff here and there… I tend to like the jobs that have a build up towards their special damage move; it just feels more satisfying. I’m probably one of the few who misses diurnal/nocturnal sect too. lol Not sure what to expect for AST with Dawntrail, but I really hope they don’t gut it too much.
    (4)

  4. #14
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    It makes absolutely no sense why healers can’t have more things to do during the insane amounts of downtime the game gives them. If not direct dps, then at least like, gcd buffs, debuffs, abilities that indirectly contribute to dps, w/e.

    Current design is extremely (maybe an over exaggeration but it is quite bad) antagonistic towards newer/struggling healers. With so much of their potency thrown into a single skill there’s a massive amount of pressure on them to be hitting it as much as humanly possible.

    They can’t DoT the enemy and focus on healing because of how much potency they’d lose from not spamming Glare etc, and they can’t buff the party in any meaningful non-cool-down way so they’re still doing ‘something’ contribute damage wise.

    Then there’s things like Scholar’s Energy Drain where it’s like, they constantly go on about how they don’t want healing and damage to coexist but then there’s this skill that literally makes you choose between one or the other. Its only 100 potency and only makes a small difference overall, but at the same time with how much importance it’s given for being one of the only optimisations left on the job, surely it’s just going to pressure newer healers into being like ‘need to use this for damage like everyone says!’

    Giving healers more than literally one button to contribute isn’t going to make them suddenly become unplayable; if anything it would just alleviate the pressure new healers feel to keep spamming the same button. And giving healers more varied ways to contribute with actual gcds beyond ‘deals direct damage’ is only going to draw more people to the role because it’d be offering options that otherwise simply don’t exist right now
    After playing in DF and PF with most scholars I would rather they just remove that button so they don't have the option to blow all their aetherflow on damage, eat their fairy and blow that on damage too, leaving me to heal everything.
    (3)

  5. #15
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by VerdeLuck View Post
    After playing in DF and PF with most scholars I would rather they just remove that button so they don't have the option to blow all their aetherflow on damage, eat their fairy and blow that on damage too, leaving me to heal everything.
    I'd rather they just remove White Mage because everyone who plays it is either incredibly greedy and uses their Lilies solely for movement or constantly whines that "I'm doing all the healing!!" because they spam Medica II when it's not needed
    (9)

  6. #16
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Noumenon View Post
    And give DPS and tanks massively buffed self healing
    then u force healers to dps. it should be a choice. not saying i dont dps just saying its off putting for new healers
    (3)
    Last edited by sindriiisgaming; 09-27-2023 at 01:14 AM.

  7. #17
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    then u force healers to dps. it should be a choice. not saying i dont dps just saying its off putting for new healers
    Whether the healers have 3 attack spells or 30 doesn't actually have any influence on how frequently healers are obligated to deal damage. What does influence that is how frequently the party sustains damage. We have an opportunity to cast a spell every 2.5 seconds. If fights aren't dealing damage every few seconds, healers are naturally going to have large windows of downtime between healing, leaving them with nothing else to do but attack. But in most cases, even that isn't actually required. DPS is only required when there are enrage timers, which only exist in Extreme content and beyond. And in those environments, healer DPS already is required because a minimum ilvl party cannot clear without the healer helping.
    (7)

  8. #18
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,271
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Just here as long-time Healer main in MMOs (Cleric EQ1, Templar EQ2, Cleric Aion). I really dislike the trend towards no one needing healing or support and everyone becoming a DPS with their own heal skill. I generally avoid games like this.

    What I miss about older Trinity MMOs was monster damage being very aggressive, and it could easily overwhelm tanks after a bit who couldn't self-sustain a boss by themselves if the rest of the party is dead, unlike what we see in XIV when a tank sits and solos something for a boring 15 minutes if the rest of the party is dead. Regular healing was needed, and healers had a variety of types of heals, heals with varying cast-times vs. potency, and defensive buffs and debuffs. We get some of this but the danger is simply lacking given how OP tanks are right now. We can literally ignore them for long periods of time in normal content, and as a former raid MT-Healer, it's ridiculous.

    There is very little opportunity to stand out as a great healer IMO. Especially in normal content where we might as well be afk.
    (5)

  9. #19
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    274
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Honestly, it feels like 99% of the complaints about 'healing boring' are coming from White Mage mains who spend 99% of their time spamming Glare because their co-healer's pulling most of the actual healing weight.

    You can just say "I think White Mage is a boring job to play in casual content", it's not some sort of 'forbidden truth' that must be redacted.
    (1)

  10. #20
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    So you're saying make this Guild Wars 2.
    (2)

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