Quote Originally Posted by VerdeLuck View Post
It doesn't matter if they have fun with it or not because regardless they're only getting those 2 skills because that's all they have at that level.
No removing skills when syncing down means the party of lvl 90s kicks the sprout conjurer because they don't have cure 2 or benediction yet, and they have to do smaller pulls now.

It is exactly how the community has acted when something gets in the way of their efficient farm, and it will happen if they were to ever make that change.
You get around this by simply offering weaker versions of the existing skills. Give Reaper baby Enshroud that only lasts for three GCDs instead of five or costs hundred gauge instead of fifty. There are ways around balancing issues that SE simply refuses to explore. Regardless, dungeons nowadays have been power crept into oblivion, you'll never be in a scenario where a sprout healer can't handle them. In fact, a synced tank would be even easier to heal since they'd have more CDs.

At some point this needs to be addressed. We're approaching the fifth expansion and level 100. Having an absolute slog of a combat system for upwards of 70-80% of the leveling experience will make it that much harder to attract new players, especially in a 10+ year old game.