“most wanted” [citation needed]
ITT: vocal minority continues screeching
“most wanted” [citation needed]
ITT: vocal minority continues screeching


There's a Gw2 content creator that made a video criticizing the faults of the previous expansion and literally closes by saying that maybe having criticism is negative, apologizes and says the players shouldn't criticize. Worst part is that he wasn't being sarcastic.
We are slowly heading that way.




You get around this by simply offering weaker versions of the existing skills. Give Reaper baby Enshroud that only lasts for three GCDs instead of five or costs hundred gauge instead of fifty. There are ways around balancing issues that SE simply refuses to explore. Regardless, dungeons nowadays have been power crept into oblivion, you'll never be in a scenario where a sprout healer can't handle them. In fact, a synced tank would be even easier to heal since they'd have more CDs.It doesn't matter if they have fun with it or not because regardless they're only getting those 2 skills because that's all they have at that level.
No removing skills when syncing down means the party of lvl 90s kicks the sprout conjurer because they don't have cure 2 or benediction yet, and they have to do smaller pulls now.
It is exactly how the community has acted when something gets in the way of their efficient farm, and it will happen if they were to ever make that change.
At some point this needs to be addressed. We're approaching the fifth expansion and level 100. Having an absolute slog of a combat system for upwards of 70-80% of the leveling experience will make it that much harder to attract new players, especially in a 10+ year old game.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I wish they did more with the Unreal system. As someone who just wants a reason to play the game just for fun, I'd love to dive into older fights upscaled to the current power levels. I thought that's what they were going for with Unreal fights, but the fact that you only get 1 single Extreme every 4 months is just disheartening. And I'm really not a fan of revisiting older content with a good chunk of my kit missing, or unsyncing which entirely removes the fun out of actually fighting bosses.
"Fun" fact, as far as regular content goes, the game currently has (as of 6.4):
- 89 dungeons (including 32 leveling dungeons)
- 83 trials (including 37 Extreme trials)
- 14 Alliance raids
- 89 8-man raids (including 40 Savage raids)
- 5 Ultimate raids
out of which only
- 3 dungeons (inc. Manalis to gear up for DSR)
- 1 Extreme trial
- 4 Savage raids
- 2 Ultimate raids
form the bulk of the current relevant repeatable endgame PvE content for any player who has been playing FF14 regularly (and I'm being generous, I doubt most regular players even run Expert anymore). That is roughly 3.6% of all regular instanced PvE content, which means 96.4% of that content is obsolete/dead with little reason to no reason to be ran. And I'm not counting the more unique pieces of content that are not present in every expansion such as Eureka/Bozja, Criterion, Deep Dungeons, and such, which would overall bring the percentage of "dead" content even higher.
It's even sadder that for quite a few regular, long-time endgame raiders, the replayability of the latest content is solely driven by 3rd party activities related to a certain website (y'all know what I mean), and not because the content itself is worth doing over and over again on its own.
FFXIV has a ton of content to be discovered for first timers and that's absolutely great. I just wish the vast majority of it had a longer lifespan than at worst, 4 months, and at best, an expansion.
I'll say it again because it's really my biggest gripe with the game: the Unreal system could bring so much more to the game than what it does in terms of replayability. The instanced fights in this game are overall amazing, they look great, they are fun, they have varying levels of difficulty for all kind of players. If you can't produce more new fights that you already do, SE, then recycle more of that old content!
And here's a hot take: Dawntrail should be the last power creep/(i)level increase we should get, and the game has to evolve towards horizontal progression while bringing the old content up to date. Just look at GW2 which seemingly has an endless amount of content for all player types despite keeping the same level cap and overall power level since the game launched 11 years ago...
And one last thing: the overworld maps are gorgeous, but it's a shame that you only ever visit them for the MSQ and then pretty much never again (aside from gemstone farming for Shadowbringers and Endwalker - does anyone actually have fun farming those ?).
Last edited by PyaKura; 09-25-2023 at 11:04 PM.
People only apologize if they think their takes will be considered bad to a large margin of people. Otherwise they wouldn't feel the need to apologize and be more firm in their stance. You can see it on these forums for any controversial opinion.
99.99% chance probably a Titanman alt



What you're asking for then is for the potencies of every single ability to be scaled and balanced per dungeon per job per level combination, which is a massive amount of work, because you can't just give the jobs their skills, you have to rework all the potencies to account for the damage buffs, extra mitigations, and extra ogcd heals thrown out by higher level abilities.You get around this by simply offering weaker versions of the existing skills. Give Reaper baby Enshroud that only lasts for three GCDs instead of five or costs hundred gauge instead of fifty. There are ways around balancing issues that SE simply refuses to explore. Regardless, dungeons nowadays have been power crept into oblivion, you'll never be in a scenario where a sprout healer can't handle them. In fact, a synced tank would be even easier to heal since they'd have more CDs.
At some point this needs to be addressed. We're approaching the fifth expansion and level 100. Having an absolute slog of a combat system for upwards of 70-80% of the leveling experience will make it that much harder to attract new players, especially in a 10+ year old game.
It's not possible to do this on a per player per job basis basis and have it be any type of managable. It would most likely take multiple times more effort than reworking the dungeons each entirely.
A synced tank having more mits is entirely the problem, that adds the expectation that now having a sprout on certain roles makes the run objectively worse. No high level heals means it takes longer, no extra mits means it takes longer, not having the dps abilities means pulls have to be smaller.
I have seen and experienced what the community will do whenever their efficient farm and duty completion is on the line, they would absolutely abuse it to hell and back which is why they shouldn't get it, besides the fact that it's entirely impossible to balance and account for the combinations.
A level 20 conjurer vs a level 30 conjurer vs a white mage at 30/40/50/60/70/80/90 all play differently with different tools so they would all have to have different scaling per dungeon to match the people naturally at whatever level the dungeon is run at.
It works now and does what it needs to by giving a simple even playing field for everyone. No need to poke around and make it 10x more complicated when you're only going to be in duty for 5-10 minutes.
Last edited by VerdeLuck; 09-25-2023 at 10:57 PM.
Remember when Zepla quit FFXIV?
>Complains content is hard
>Got carried through DSR
omegalul


She kinda did. In the podcast "State of Realm #350" where she appeared, she explained than while creating this video, she realised the didn't know shit about how casual played, while she thought she was kinda casual in the way she engaged with the game (It still baffles me she thought she was casual in some way). Her "casual" video was the midcore video she realeased about a week after the first one, and that had a lot less meat to it than the previous one (she does not state that clearly, but it feels pretty obvious). As a lot of hardocre players, it seems she mixed "not engaging in harder content or content that need scheldule" and being casual.
Last edited by CNitsah; 09-26-2023 at 12:21 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





