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  1. #1
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    is that so. wonder how WoW got so big? oh yeah.. they appealed to groups that werent actually gamers and got them into gaming. (mainstream audiences)

    you sure nailed that one. definitely a failed method of approach
    And how long ago was that? 15 years ago?

    No MMO can attract mainstream players today. Mainstream audience doesn't even know what an MMO is, and most don't have the desire to play a tab targeting 2.5s GCD MMO with hundreds of hours of unvoiced dialogue.

    Mainstream audience is playing things like Fortnite or Valorant or League of Legends, or some random shooter. There are hundreds of games they would play before ever touching any modern MMO. Clash of Clans is far more mainstream than FF14 would ever be.

    MMO players can't handle the fact that MMOs are now culturally irrelevant and are indeed less relevant than a random mobile game. You're trapped in your bubble and definitely do not talk to the mainstream at all if you believe that.
    (4)
    Last edited by Noumenon; 09-25-2023 at 10:11 AM.

  2. #2
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Noumenon View Post
    And how long ago was that? 15 years ago?

    No MMO can attract mainstream players today. Mainstream audience doesn't even know what an MMO is, and most don't have the desire to play a tab targeting 2.5s GCD MMO with hundreds of hours of unvoiced dialogue.

    Mainstream audience is playing things like Fortnite or Valorant or League of Legends, or some random shooter. There are hundreds of games they would play before ever touching any modern MMO. Clash of Clans is far more mainstream than FF14 would ever be.

    MMO players can't handle the fact that MMOs are now culturally irrelevant and are indeed less relevant than a random mobile game. You're trapped in your bubble and definitely do not talk to the mainstream at all if you believe that.
    I don't know a gamer who doesn't know what an mmo is. Most have no desire based on...what? Your opinion?

    Most of Fortnite dialogue ain't voiced either. Hell I'd say Fortnite is quite close to an MMO in certain aspects. Also Clash? Really? A f2p MOBILE game is more mainstream...big shocker there.

    Comparing Mobile games to MMOs is just dumb. If MMOs are irrelevant so is the Indie Scene buy your logic. Hell so are fighting games to then cause mobile games pull in more. See how stupid that sounds? I'll say it for what a 3rd time? There's alot of bs spewing out of your mouth.
    (2)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Noumenon View Post
    MMO players can't handle the fact that MMOs are now culturally irrelevant and are indeed less relevant than a random mobile game. You're trapped in your bubble and definitely do not talk to the mainstream at all if you believe that.
    Or MMO players have grown up enough not to care about what is "culturally relevant" and they aren't interested in the mobile games.

    They play what is fun to them, not what social media tries to convince them to play.

    I'd agree that most younger adults will have little interest in MMOs these days - unless they grew up playing them side-by-side with their parents, relatives or other friends who were introduced by their own families. They're too used to mobile gaming since mobiles phones are so widespread and easy to get now while mobile phones weren't at the height of MMO popularity. They were starting to get mainstream but weren't quite there yet.

    You sound like you're trapped in a bubble of your own.
    (8)

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Or MMO players have grown up enough not to care about what is "culturally relevant" and they aren't interested in the mobile games.

    They play what is fun to them, not what social media tries to convince them to play.

    I'd agree that most younger adults will have little interest in MMOs these days - unless they grew up playing them side-by-side with their parents, relatives or other friends who were introduced by their own families. They're too used to mobile gaming since mobiles phones are so widespread and easy to get now while mobile phones weren't at the height of MMO popularity. They were starting to get mainstream but weren't quite there yet.

    You sound like you're trapped in a bubble of your own.
    most offline games have a co-op multiplay feature, so they can already feel like a MiniMMo (mh online ps2 felt this way for me, and i was addicted to it because it had other players)
    Mmos imo will never die out, because they capture something that offline, non coop games dont capture. a way to hang out with people without having to go outside, doll urself up or spend large amoutns of money. i think there will ALLWAYS be a market for them. every game today has some kinda online co-op that they owe to MMOS, also some MMOS have insanly large populations like 14, OSRS and retail WOW. parents get there kids into it, friends play with other friends, after school activities. i think MMO is a healthy genre tbh, and that if making the game more like modern games gets more people into mmos, thats better all round for MMO health since the genre expands.
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Noumenon View Post
    You're trapped in your bubble and definitely do not talk to the mainstream at all if you believe that.

    If MMOs were niche and wanted to continue appealing to their niche, then they wouldn't dumb things down repeatedly and try to become more inviting. At every turn, FFXIV has done this, and sure as shoot isn't to try and be a good game for the original target audience.

    Other companies also wouldn't keep trying to make successful MMOs with easy to approach systems.

    Gaming in general has also done this, spreading and spreading. Ever widening who and what is considering gamers/gaming. The mainstream changes with time, too. What's true about it, is it will access whatever is easiest. Free to play generally tends to be easy to access.


    At the end of the day, the execs don't care how or what you're playing, just that you're hooked on their game and giving them money. They will reduce the quality of your game at the expense of your experience, longtime customer, in exchange for gaining 10 new customers. Or if it lets them cut the budget and move devs elsewhere.

    Also, young kids don't generally get to access subscription based games in the first place, due to a lack of money and credit card on their part. To play an MMO as an adolescent, your parent has to allow you to or not care that you're swiping their CC. Or your old sibling. Or your rich uncle. The idea is to appeal to the youth who has that already, or who is about to have that.
    (1)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore