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  1. #331
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    As one the people who play every job to try and get good at them, there's really no option here that would fit for me. Should people like me answer yes to every "Do you currently consider yourself a(n) X player?" question? Would that cause problems with the data in any way?
    I haven't finished or started collecting anything, so there's room to make adjustments if you think 'one who plays all jobs' doesn't have a strong response here. The first question is not "Do you consider yourself an x job main" with "main" being the key word I was avoiding. In my mind, I imagine anyone who plays the job regularly might consider themselves "an x job player" as I phrased it. But I say this as someone who does not play every job actively. There's a few that I would say Yes to and the rest I'd say No to. Do you think you'd feel uncomfortable answering "Yes" to the first question? What about option 4 in the second question? Do you have any thoughts on what might be better?
    (0)

  2. #332
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,998
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I haven't finished or started collecting anything, so there's room to make adjustments if you think 'one who plays all jobs' doesn't have a strong response here. The first question is not "Do you consider yourself an x job main" with "main" being the key word I was avoiding. In my mind, I imagine anyone who plays the job regularly might consider themselves "an x job player" as I phrased it. But I say this as someone who does not play every job actively. There's a few that I would say Yes to and the rest I'd say No to. Do you think you'd feel uncomfortable answering "Yes" to the first question? What about option 4 in the second question? Do you have any thoughts on what might be better?
    I would answer Yes to the first question on every job if it doesn't affect the data badly. As for the 4th option in the 2nd question, it doesn't seem a good fit, I don't just like seeing changes to every job, I like trying them out and getting good at them. Maybe adding another option to the 2nd question could work, something like "I play this job sometimes and like to keep up with changes".
    (1)

  3. #333
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    ...
    Nice. I think that is not a bad way to go about it.

    Quote Originally Posted by ForsakenRoe View Post
    ...
    For my part, it's because I'd like to see the data as All, Players, Non-Players. That is, able to tab through each result to see what the differences are.

    Suppose, for example, BLM had a 5.0 overall. But breaking it out, you might see it has a 9.0 among BLM players and a 1.0 among non-players. All of them would be counted in the "All" category, and all their comments would be recorded, so no one is being excluded. But you could also look deeper to see if the Job is "overall meh" or "just very polarizing", and who likes it more and less and by how much. That's very useful information.

    It also would help a LITTLE bit with the people vote-bombing Jobs they dislike to make them look bad, or making some overall statement about their dissatisfaction with certain playstyles.

    Why would being able to break out the data this way be bad?

    And, again, I just don't want a repeat of the SMN rework situation where a lot of people didn't like it, but they were people who didn't play it, and it was changed to suit other people (via SE's internal metrics), but left the people who enjoyed it homeless. I personally think that's bad and that data should be looked at as all three of aggregate, people who play it, and people who don't play it. I think it's relevant to ask the question "Is this satisfying the people who find it appealing right now or not?" and separately "Why do people who don't like it not like it?" instead of treating them as the same people and the same question.

    Granted, the whole thing is bound by the honor system from the get-go - anyone could just say they main everything - but at least it MIGHT help a little to do it.

    (As for the "I HATE BLM IT IS HORRIBLE"; that goes back to what I've pointed out before that the survey had a selection bias towards people that don't like simple Jobs and enjoy complex ones, such that even people that don't like BLM may have given it positive marks, and SMN low ones. The poll results themselves somewhat support that view that the overall sample was biased, as you can see DNC, despite also being a very simple Job, got very very high marks in a very contrary way. But that's neither here nor there for this.)

    Also: Perhaps you should assume a bit less about me? I don't mind forgiving you, but it seems to happen a lot that you assume things that I didn't say and didn't imply were said and implied. If you'd stop doing that, that would be lovely, yes.

    EDIT:

    Crap, sorry for the edit, just wanted to say:

    I happen to like option 4. Even Jobs I don't play I like seeing what the changes are. So it very much seems like an option I'd pick for all the Jobs I don't play that I'm not interested in. Definitely a good option to keep.
    (0)
    Last edited by Renathras; 09-22-2023 at 12:30 PM. Reason: Marked with EDIT

  4. #334
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I would answer Yes to the first question on every job if it doesn't affect the data badly. As for the 4th option in the 2nd question, it doesn't seem a good fit, I don't just like seeing changes to every job, I like trying them out and getting good at them. Maybe adding another option to the 2nd question could work, something like "I play this job sometimes and like to keep up with changes".
    I don't really think it would be bad to select "Yes." The poll I'm planning is really just about identifying what you want to see from the job actions trailer and media tour for Dawntrail. So in my mind, the jobs you'd fill out the form for are the ones where you feel like you understand enough about the job to have an opinion on what you think the job does or doesn't need. Or you're someone who does play a job a lot but don't feel like there's anything specific that it needs and are thus not sure what you really want to see it get, which there is an option for "Unsure" on what you want to see.

    Basically, I imagine if someone doesn't really know a lot about a job to really have any sort of expectations on what new changes it will see in the next expansion, they probably wouldn't fill out the poll for that job. But someone who's maybe interested in the general balance of their role, or who used to play a job but no longer does, may still have certain expectations they're looking for.
    (1)

  5. #335
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
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    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think the ideas and skills presented in JOB PVP and especially with limit breaks should be transferred over to the PVE version of our Jobs.

    Having that DRG Jumping LB as a lvl2 LB would be so awesome to have for PVE.
    (0)

  6. #336
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    The general feel of PVP job design is excellent, but it doesn't necessarily transfer well to PVE. For example, DRG's limit break might seem really cool to have and not inherently game breaking, but SGE's is a party-wide Hallowed Ground unless the enemy is touching the field, in which case it's just Shadow Flare.
    (0)

  7. #337
    Player
    Denji's Avatar
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    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    i think pali needs a slight strength boost and a small defensive nerf or needs to have something that allows them to generate a tiny bit more threat than the rest of us tanks.

    i'm a tank main; i play all the tanks and the amount of times i see palis absolutely struggle to keep pull because every other tank can just very casually (and without really being perfect at their rotation) pull off them without even trying. they already are the tank that can survive the most (as much as people like to say war is, war can just recover their health once every little while) and their job bar enables them to have an instant-on, unlimited defense boost in addition to unlimited stunning and like two dots.

    they need a bit of beef but they need a slight nerf to how many hits they can take to accommodate. that or their abilities need to naturally generate like 1-2% more threat than the other tanks and then that way you don't have to nerf them to accommodate.

    either way it's way too easy to pull off a pali without even trying and i always feel bad watching them sweat and work so hard to keep enmity.
    (0)

  8. #338
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    The general feel of PVP job design is excellent, but it doesn't necessarily transfer well to PVE. For example, DRG's limit break might seem really cool to have and not inherently game breaking, but SGE's is a party-wide Hallowed Ground unless the enemy is touching the field, in which case it's just Shadow Flare.
    DRG LB in PvP basically makes them immune to be targeted, so it's pretty much an invuln in itself. Personally, I'd say it does transfer over well. The strong highlight of this skill also makes it weak in other areas - namely the inability to weave abilities or use other attacks while executing DRG LB. Give jobs unique mechanics and unique abilities to truly make it feel like a different class / fantasy and a RPG. Remove too much unique skills and you get what the current problem with healers is like - looks nice but plays nearly identical to each other, everyone only chasing rDPS and nothing else because the game starts to feel like it's only meant to be played like a parser.
    (0)

  9. #339
    Player
    ty_taurus's Avatar
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    Sep 2013
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I agree that DRG's invuln on jumping wouldn't be an 'unfair' mechanic in PVE. Is it possible DRG could cheese enrages on some level? Maybe, but as a fragile DPS with no access to raising, the amount of time it has after it lands to try and take advantage of a few extra seconds is highly limited, and even then situations where you even could try and cheese a few extra seconds are extremely rare anyway.

    But I don't think that limit break system translates very well to PVE. I think PVE limit breaks needs a rework, and I'm not entirely sure how they should go about it, but I don't think the answer is PVP limit breaks. I know most people around the forums have no faith in Dawntrail being anything more than Shadowbringers 3.0, but as a new expansion, there's an opportunity to introduce more drastic changes to spice up the gameplay in some way. It's been done with gauges. Saying it cannot happen is silly; which isn't to say that it will happen either. It just shouldn't be discounted.
    (1)

  10. #340
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I agree that DRG's invuln on jumping wouldn't be an 'unfair' mechanic in PVE. Is it possible DRG could cheese enrages on some level? Maybe, but as a fragile DPS with no access to raising, the amount of time it has after it lands to try and take advantage of a few extra seconds is highly limited, and even then situations where you even could try and cheese a few extra seconds are extremely rare anyway.

    But I don't think that limit break system translates very well to PVE. I think PVE limit breaks needs a rework, and I'm not entirely sure how they should go about it, but I don't think the answer is PVP limit breaks. I know most people around the forums have no faith in Dawntrail being anything more than Shadowbringers 3.0, but as a new expansion, there's an opportunity to introduce more drastic changes to spice up the gameplay in some way. It's been done with gauges. Saying it cannot happen is silly; which isn't to say that it will happen either. It just shouldn't be discounted.
    It wouldnt work. Enrage damage goes through all immunities.
    (0)

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