Quote Originally Posted by Theodric View Post
My post was highlighting that the concerns are being raised precisely because of the lack of content with staying power. The development team deliberately chose to cut out content with staying power and provided no equivalent to make up for that, so to try and present concerns about there being very little to do in the game as a player caught up on the latest batch of MSQ's strikes me as rather disingenuous.
How do you know they didn't expect that Variant/Criterion and Deep Dungeon and Island Sanctuary would provide that staying power? That's my problem with the way you're putting this. You're putting intent on the developers when you have no proof of what their intent or thinking was. The choice they made was not having an exploratory zone. That doesn't immediately mean they weren't trying to give players something that would last.