Thank you for the offer! I have spawned hundreds of S ranks, conducted trains and mentored several new people into Hunts, so I believe I also have an idea about what the Hunt "really" is. Which is why I'm invested in making it a better system.
A few things you mentioned:
"The way SE intended for Hunts" was probably true during ARR/HW, but that intention went right out the window when both 1) cross-world visit was introduced and 2) the playerbase increased dramatically. And the possible global travel will only increase that deviation. We *cannot* blame a community of invested players for wishing to engage this part of the game. Be it for rewards, achievements or just fun. SE has already adjusted content in the past to better suit the player's interests, and will do so in the future, if they want this game to last another 10 years.
On few people willing to help with spawning: well, of course. Most S rank conditions require only one person to try a spawn, maybe 3 for killcounts. The only exception is Narrow Rift requiring 10 people. Some people may leave your party, but they just don't know how to help, or even if they can help. I still see new people interested in spawning everyday, which is great! But I also see people disheartened by its problems, and stopping.
How many players are willing to help spawning is irrelevant here: there are many people interested in killing the marks, but find an obsolete system that assumes there are less players and with worse level/gear.
The solution to this *cannot* be to ask players to stop doing content. And if SE keeps expanding player accessibility to new datacenters, that desire to engage with Hunts will only increase. That desire will remain unless SE restricts hunts, which isn't a good solution. Making it a more balanced system where players feel invested in the content would be a good step. Ignoring the issue wouldn't be a good sign for a game that intends to last at least 10 more years.


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