Quote Originally Posted by JellaW View Post
Solving a problem by making the content less interesting would be a terrible solution.
There's already a problem if removing some rewards makes the content less interesting.

Wondrous Tails doesn't require level sync to be completed. You just need to have second chance points, which are easy to come by if you help fill unsynced parties doing first time completion in PF. Current Savage is not level synced because you already have to be max level to step into it. PvP I don't do so I can't confirm on level sync but my understanding is that it doesn't reward tomestones, only PvP currency unless you're doing the PvP roulette.

You're ignoring the fact that small determined groups killing the hunt marks as they're found is the way that SE has always intended the hunt to be done.

The imbalance is coming from players insisting they must be included in the kills without participating in the actual hunt part. The community has created the problem by engaging with the hunt in a way that SE never intended.

Many hunters have been around long enough to understand what I'm talking about. Trains didn't exist in ARR or Heavensward. They were a community construct that began in Stormblood.

Most players aren't interested in the hunt. They're interested in the easy rewards. Make the rewards less easy to get and general interest would die out rapidly, leaving participants to those who actually like the Hunt.

All you have to do to see just how much interest there is in the actual hunt is to try to gather players together to help spawn the more effort intensive S ranks. I've put up PFs a number of times with the description "Spawning party - come help!" People will join the group and I'll say "can you help with this part?" then they go "oh I thought you had spawned something already, I'll be back when it's up" and they leave the party. That's not someone interested in the hunt - that's someone who's just out for the easy reward. If people do join to help, it's usually those who already belong to the spawning linkshells that are doing 99% of the spawns that aren't weather triggered.

The last thing we need is better rewards to make the hunt "more interesting" when the current problems is the oversaturation of players showing up just to get easy rewards on the back on other players' efforts in the first place. I don't think the average player "interested in hunts" has any idea of the work hunters are going to in the background to make those trains and S ranks happen. That's work that those with an interest in the Hunt and not the rewards put in many hours a day.

There's already plenty of room for players who are interested in the hunt to enjoy them more - come help us do the real hunting. On Crystal, we're always happy to welcome more spawners and more conductors to the community. If you were on a NA world, I'd invite you to come join us and learn what the Hunt really is.