Would be cool to have materia on your main weapon apply a skill buff but considering how often SE changes skills and introduce more jobs I'm sure while it's doable, it's probably a lot more resource intensive to replace old skills. I can see at most skills like sprint duration/cd or role skills like Bloodbath/Second Wind get a buff, but then materia can be applied to every gear rather than just the weapon and modify the skills in different ways. In that case, we have a decent breadth of selection on what kind of effect the materia can provide other than substats itself. I figure a lot of these are either applicable to most battle content or will be designed for specific exploratory content / solo mode.
Sprint - cd reduced / duration in combat increased
Bloodbath - maximum heal percentage increased / duration increased / cooldown reduced
Second Wind - Max potency increased / Cooldown reduced / 2 charges / Apply heal over time effect / Damage taken reduced for x Duration
True North - Duration increased / Cooldown reduced / 3 charges
Esuna - Effective Radius (increasing AOE effect) increased
Rescue - Cooldown Reduced / 2 Charges / Apply invuln when pulling target until reaching destination
Lucid Dreaming - Potency increased / 2 charges / Duration increased
Surecast - Duration increased / cooldown decreased / 2 charges
Swiftcast - Cooldown decreased / 2 charges
Arms Length - Duration increased / cooldown decreased / 2 charges
Rampart - Duration increased / cooldown decreased
Reprisal - Duration increased / 2 charges
Leg Graze - Effect increased / Duration increased
Foot Graze - Duration increased / Cooldown decreased
Peloton - Greatly increase out of combat movement speed
Repose - Effect Duration increase / Effective Radius (increasing AOE effect) increased
Sleep - Effect Duration increase / Reduced cast time
That being said, I'd honestly prefer more RPG elements that puts less emphasis on parsing and more emphasis on individuality considering this is a RPG, but I guess people will try to find meta in everything even though all choices can be really good when designed well enough.



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