Quote Originally Posted by Shurrikhan View Post
Now, if this were intended as a more expansion customization system, rather than just set of a simplification(-undoing) bimodal option, I would likely be more excited, though I would want that to come in a much more XIV-ish manner, such as through just breaking the traits into Major and Minor Traits and letting each class/job have more Major Trait slots than it automatically fills. Those traits would affect different jobs in different ways while providing a consistent theme to each kit they're slotted into. (MNK's Flowing Strikes on WHM would function quite differently than on DRG or MCH, but would ultimately bring each job towards a similar niche and/or similar capacities.)

But... that would be even more of a design nightmare, as it'd effectively increase the number of jobs to be balanced to at least <[number of jobs] * ([number of jobs] - 1)>. In terms of build choices per development hour spent, it'd be hugely more efficient, but in terms of pizzazz/sale-power per development hour? It'd be quite the hard sell as a project/addition to the game.
I've seen the idea of minor traits to change the gameplay of a job being pitched before, I think it was being pitched as a materia option that you can only slot into weapons. Could do some pretty interesting things by changing what abilities do depending on options picked.

Honestly though, they might eventually look into a system similar to this. You can't really stretch 30-ish buttons over more and more levels without making the levelling process worse, they have to seek alternative means of advancing jobs eventually.