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  1. #111
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,529
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t think anyone denies that we were all excited for SMN initially, flashy animations, big attacks, 2 casters in one expansion with a gap closer, it looked to be good

    Then we actually got it and we found out it has a depth that would make a roadside puddle in the middle of El Niño jealous and it all kinda fell apart

    I don’t think content creators reaction to the media tour is a good yardstick here
    (3)

  2. #112
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Well, I'm more referring to my "brief history of Summoner" where I was talking about what people said did and didn't "feel" like a Summoner to them. How SB was really the first time it felt like a Summoner rather than a WoW Warlock, and EW got people excited because they thought it finally looked like a Summoner. And note there Laryzur saying that it felt like one to him with summons going off left and right rather than infrequently and how he said there's "really no filler" referring to old SMN having several filler phases where you were a DoT/Ruin Mage.

    Fair?
    (0)

  3. #113
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The problem is new SMN is all filler phase, even the Demi’s don’t feel like a burst phase because you are still just spamming aspected ruin 3 but now all of that potency they could have put into an interesting burst phase they just dumped into enkindle

    If anything the primals being reduced to colouring your ruin 3 cast makes it feel less like a summoner because the summons become the least important part of the class (to say nothing of the absolute slot of playing the class sub 80 where they don’t even change the base animation of ruin 2/3)
    (4)

  4. #114
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If anything the primals being reduced to colouring your ruin 3 cast makes it feel less like a summoner because the summons become the least important part of the class (to say nothing of the absolute slot of playing the class sub 80 where they don’t even change the base animation of ruin 2/3)
    I'm not entirely sure how much it'd help with the 'boredom' aspect, but I'd imagine it'd be way more 'visually hype' if the summoning of a demiprimal gave you an aspect of their body for the duration of their 'trance', like you summon Garuda, you have Garuda's wings and claws, and those wings are why you can cast and move at the same time. Titan gives you Titan big hands and you clap those together for Mountain Buster instead of slapping the inside of your book. Ifrit gives you big Ifrit claws and you lunge with them for the 1-2 melee combo

    Also instead of the summon being a GCD (that has massively delayed damage), it could be an OGCD, with Enkindle remaining as the 'big ultimate' kind of move. So instead of Garuda appearing, doing Aerial Blast and then sodding off, it'd be you the SMN, with Garuda's power fused to you temporarily, doing Aerial Blast. Guess then you'd have people going 'oh but then you don't 'summon' so it's not a 'summoner' is it' and the like, though

    Also I've always felt like old SMN was trying to be Shadow Priest or vice versa, rather than Warlock. Especially given the DWT/Voidform comparison, and now Bahamut/Mindbender is kind of applicable
    (0)

  5. #115
    Player
    Raven2014's Avatar
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    Oct 2014
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    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    I said this before, but the "up side" to SMN's simplicity is in the next 10 years, it can only become more interesting. The original SMN had reached a point that there is nothing you can do more to it without messing it up even further. I feel AST and MNK are also at that point while DRG is getting there.

    I think the popularity of the SMN's rework (data matter, not opinion) will probably encourage SE to try and do similar thing to other jobs. After all, you can't just leave a job mostly the same from expansion to expansion. And if it has become so convoluted to make new change, it's better to hit the reset button so you have room to grown in the future.
    (0)

  6. #116
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    I said this before, but the "up side" to SMN's simplicity is in the next 10 years, it can only become more interesting. The original SMN had reached a point that there is nothing you can do more to it without messing it up even further. I feel AST and MNK are also at that point while DRG is getting there.

    I think the popularity of the SMN's rework (data matter, not opinion) will probably encourage SE to try and do similar thing to other jobs. After all, you can't just leave a job mostly the same from expansion to expansion. And if it has become so convoluted to make new change, it's better to hit the reset button so you have room to grown in the future.
    MCH was also redone in 5.0 to give it a new foundation they could grow on

    What did 6.0 MCH give us- an extra 10% damage down after we begged for half an expansion of MCH being in the toilet

    They really don’t have a good track record of these “reset redesigns” actually going anywhere, new PLD being diet GNB is another example
    (11)

  7. #117
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
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    2,001
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raven2014 View Post
    I said this before, but the "up side" to SMN's simplicity is in the next 10 years, it can only become more interesting. The original SMN had reached a point that there is nothing you can do more to it without messing it up even further. I feel AST and MNK are also at that point while DRG is getting there.

    I think the popularity of the SMN's rework (data matter, not opinion) will probably encourage SE to try and do similar thing to other jobs. After all, you can't just leave a job mostly the same from expansion to expansion. And if it has become so convoluted to make new change, it's better to hit the reset button so you have room to grown in the future.
    Given what has happened to DRK (Discount WAR), PLD (Discount GNB), MCH (Not expanded after being reset), the entire healer role (Massive mess all around), I think we should stop pretending that the dev team resets jobs to expand upon them in the future, the real reason they reset jobs and make them really similar to another job is to make them easy to work with for the tiny job design team, that's all it is.

    I expect DRG to become a RPR clone and for AST to become much more like WHM in 7.0, all because that would be a lot simpler for the tiny team to balance.
    (12)

  8. #118
    Player
    Zairava's Avatar
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    Dec 2021
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    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raven2014 View Post
    I said this before, but the "up side" to SMN's simplicity is in the next 10 years, it can only become more interesting. The original SMN had reached a point that there is nothing you can do more to it without messing it up even further. I feel AST and MNK are also at that point while DRG is getting there.

    I think the popularity of the SMN's rework (data matter, not opinion) will probably encourage SE to try and do similar thing to other jobs. After all, you can't just leave a job mostly the same from expansion to expansion. And if it has become so convoluted to make new change, it's better to hit the reset button so you have room to grown in the future.
    DRK, MCH and healers say hello. (I'm holding out comments about PLD until 7.0, but yeah as of right now..discount GNB with ranged attacks)

    Trust me, this is what I thought initially too back at Shadowbringers launch. I wish that thought process was proven right instead of wrong
    (4)

  9. #119
    Player
    Raven2014's Avatar
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    Oct 2014
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    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post
    MCH was also redone in 5.0 to give it a new foundation they could grow on

    What did 6.0 MCH give us- an extra 10% damage down after we begged for half an expansion of MCH being in the toilet
    MCH was never the same situation. The original concept was overwhelming reject in 3.0, and 4.0 was an emergency remade, that was remade again in 5.0. MCH never had an solid identity or concept. They were all done so the job don't get scrab all together.


    Quote Originally Posted by Aravell View Post
    Given what has happened to DRK (Discount WAR), PLD (Discount GNB), MCH (Not expanded after being reset), the entire healer role (Massive mess all around), I think we should stop pretending that the dev team resets jobs to expand upon them in the future, the real reason they reset jobs and make them really similar to another job is to make them easy to work with for the tiny job design team, that's all it is.

    I expect DRG to become a RPR clone and for AST to become much more like WHM in 7.0, all because that would be a lot simpler for the tiny team to balance.

    Quote Originally Posted by Zairava View Post
    DRK, MCH and healers say hello. (I'm holding out comments about PLD until 7.0, but yeah as of right now..discount GNB with ranged attacks)

    Trust me, this is what I thought initially too back at Shadowbringers launch. I wish that thought process was proven right instead of wrong

    I feel all of these answers are missing the point I'm trying. Rather you guys are just leaning on what I said as a convenience way to beat on a dead horse that had been beaten to zombie. If anything, these replies further prove my point more than anything. None of the jobs mentioned had a complete tear down and re-imagination like SMN did. Had instead of remaking the old SMN, the new SMN was introduced as a new job I don't think anyone would have blink. The job was "fundamentally" changed. Whether all of the job "rework" are still just more or less adjusted/tackled on/patched up on the same foundation.

    Again, the fact you all insist SE has been doing a bad job with these classes, that just re-enforce my point that maybe they all need a complete tear down like SMN.
    (1)

  10. #120
    Player
    Zairava's Avatar
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    Dec 2021
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    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raven2014 View Post
    MCH was never the same situation. The original concept was overwhelming reject in 3.0, and 4.0 was an emergency remade, that was remade again in 5.0. MCH never had an solid identity or concept. They were all done so the job don't get scrab all together.








    I feel all of these answers are missing the point I'm trying. Rather you guys are just leaning on what I said as a convenience way to beat on a dead horse that had been beaten to zombie. If anything, these replies further prove my point more than anything. None of the jobs mentioned had a complete tear down and re-imagination like SMN did. Had instead of remaking the old SMN, the new SMN was introduced as a new job I don't think anyone would have blink. The job was "fundamentally" changed. Whether all of the job "rework" are still just more or less adjusted/tackled on/patched up on the same foundation.

    Again, the fact you all insist SE has been doing a bad job with these classes, that just re-enforce my point that maybe they all need a complete tear down like SMN.
    I agree that they need a complete tear-down, it's just given their track record with even just reworks doesn't give me much faith that they'll actually do a good job with it or expand on it much mechanically.

    I don't really like current summoner, it goes without saying that I think Shadowbringers or Stormblood were the best installments (outside of pets dying in combat), but it still feels fresh despite its glaring issues.

    If say, despite my usual consistent bitching about DRK when possible, if it got a complete tear-down and was given its own combat identity, I'd be less frustrated and might have more ideas on how to expand upon that rather than looking at it now and just seeing that its old iteration with Shadowbringer QoL would be pretty solid and trying to find a middle ground.
    (1)
    Last edited by Zairava; 09-20-2023 at 02:30 PM. Reason: reread edits

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