Quote Originally Posted by Raven2014 View Post
I said this before, but the "up side" to SMN's simplicity is in the next 10 years, it can only become more interesting. The original SMN had reached a point that there is nothing you can do more to it without messing it up even further. I feel AST and MNK are also at that point while DRG is getting there.

I think the popularity of the SMN's rework (data matter, not opinion) will probably encourage SE to try and do similar thing to other jobs. After all, you can't just leave a job mostly the same from expansion to expansion. And if it has become so convoluted to make new change, it's better to hit the reset button so you have room to grown in the future.
MCH was also redone in 5.0 to give it a new foundation they could grow on

What did 6.0 MCH give us- an extra 10% damage down after we begged for half an expansion of MCH being in the toilet

They really don’t have a good track record of these “reset redesigns” actually going anywhere, new PLD being diet GNB is another example